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Steam News11 September 20169y ago

Watch K3W3L run 15 282 meters!

Watch K3W3L run 15 282 meters! Here's the video-link to one of K3W3L's YouTube videos, and the text from the video, 19 minutes with playing.

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Full Log Drive Runner update

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What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedWatch K3W3L run 15 282 meters! Here's the video-link to one of K3W3L's YouTube videos, and the text from the video, 19 minutes with playing. We always appreciate constructive criticism, and of course, we always like it when people enjoy our game! :) --- Link: https://www.youtube.com/watch?v=xSzvBPf-M_0 Text from the video-info: --- I initially streamed this on Twitch, but due to my OBS settings this ended up REALLY pixellated. I was incredibly unhappy and ashamed with this, so here's a 'proper' video. There's still some slight pixellation, but the quality is much better. #logdriverunner is honestly not as bad as some people might make it out to be. It's the debut title from Proud Camel Games, a Norwegian company, and basically is an endless runner where you run along the log flume. Still, I must admit that I thought it should have been priced cheaper considering what it is. It appears like you're running along the exact same level every single time you play. Which makes me wonder - is there ever a proper end? Would it have been worth the higher price if they managed to implement procedural level generation? I'd definitely feel yes. ADDENDUM: it's been clarified that after 600 meters the obstacles are procedurally generated. Unfortunately, I think the menus and UI are REALLY lacking and look really simplistic/unprofessional. They really need to work on making them, as well as the store page images, more professional, or it would just drive away potential customers. I like the music though, it's quite relaxing. Maybe too relaxing even.

Log Drive Runner changes

changedWatch K3W3L run 15 282 meters! Here's the video-link to one of K3W3L's YouTube videos, and the text from the video, 19 minutes with playing. We always appreciate constructive criticism, and of course, we always like it when people enjoy our game! :) --- Link: https://www.youtube.com/watch?v=xSzvBPf-M_0 Text from the video-info: --- I initially streamed this on Twitch, but due to my OBS settings this ended up REALLY pixellated. I was incredibly unhappy and ashamed with this, so here's a 'proper' video. There's still some slight pixellation, but the quality is much better. #logdriverunner is honestly not as bad as some people might make it out to be. It's the debut title from Proud Camel Games, a Norwegian company, and basically is an endless runner where you run along the log flume. Still, I must admit that I thought it should have been priced cheaper considering what it is. It appears like you're running along the exact same level every single time you play. Which makes me wonder - is there ever a proper end? Would it have been worth the higher price if they managed to implement procedural level generation? I'd definitely feel yes. ADDENDUM: it's been clarified that after 600 meters the obstacles are procedurally generated. Unfortunately, I think the menus and UI are REALLY lacking and look really simplistic/unprofessional. They really need to work on making them, as well as the store page images, more professional, or it would just drive away potential customers. I like the music though, it's quite relaxing. Maybe too relaxing even.

Watch K3W3L run 15 282 meters! Here's the video-link to one of K3W3L's YouTube videos, and the text from the video, 19 minutes with playing. We always appreciate constructive criticism, and of course, we always like it when people enjoy our game! :) --- Link: https://www.youtube.com/watch?v=xSzvBPf-M_0 Text from the video-info: --- I initially streamed this on Twitch, but due to my OBS settings this ended up REALLY pixellated. I was incredibly unhappy and ashamed with this, so here's a 'proper' video. There's still some slight pixellation, but the quality is much better. #logdriverunner is honestly not as bad as some people might make it out to be. It's the debut title from Proud Camel Games, a Norwegian company, and basically is an endless runner where you run along the log flume. Still, I must admit that I thought it should have been priced cheaper considering what it is. It appears like you're running along the exact same level every single time you play. Which makes me wonder - is there ever a proper end? Would it have been worth the higher price if they managed to implement procedural level generation? I'd definitely feel yes. ADDENDUM: it's been clarified that after 600 meters the obstacles are procedurally generated. Unfortunately, I think the menus and UI are REALLY lacking and look really simplistic/unprofessional. They really need to work on making them, as well as the store page images, more professional, or it would just drive away potential customers. I like the music though, it's quite relaxing. Maybe too relaxing even.

Source

Steam News / 11 September 2016

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