Full notes
Full Locuras en el Banaverso update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
- Maps
Locuras en el Banaverso changes
It is with great pleasure that we present the complete game, with a total of 12 levels dedicated to the fun achieved from action and comedy combined. Below we present the new features of this update:
Story mode: we have reviewed the game levels and polished several details and imperfections detected, such as map borders, sub-level loading optimization, even actor and route optimization.
More obstacles: we added turrets to several game levels, making it more difficult and helping you as a player to stay in constant movement.
Boss Code Improvement: We revised the boss behavior code and improved the reaction to damage.
Texture Optimization: We improve game performance by optimizing the resolution of textures based on their function.
We reorganized the main menu so that the tutorial is now available without having to start a new game
What's new: Competitive mode
We bring you a new mode dedicated to promoting competition between players, a game mode that we have divided into two instances: individual and multiplayer.
In the individual competitive mode you will be challenged to hit targets within a certain time, receiving points based on the accuracy of the hit, the number of coins collected and enemies defeated.
In competitive multiplayer mode you face others in a scenario dedicated to the race to obtain more points. On this map you will have to collect points based on the amount of coins collected and enemies defeated.
We appreciate the wait and wish you a good gaming experience.
Source
Changelog.gg summarizes and formats this update. How we read updates.
