Full notes
Full Lockdown: Stand Alone update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
Hi everyone! This update balances the difficulty and brings improvements to the visuals and gameplay elements.
Performance and visual improvements
Single-pass stereo rendering is now enabled, which should improve GPU performance up to 20% - Shaders rewritten to support the aforementioned feature - Visibility improved for large scenes
Added the seventh level
Step inside the tunnels that lead to the Dominus building.
Added two new weapons
Clear your way with a M249 (main weapon) and new sidearm (UMP). Both are fully automatic and bring much requested balance for the battle against the aberrations.
Additional gameplay improvements
Dead enemies can now be shot through which effectively lowers the steep difficulty of the game a little - Enemy muscle weight and pinning adjusted for more realistic ragdolls and movement Your indie developer, Anton
Source
Changelog.gg summarizes and formats this update. How we read updates.
