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Full Lockdown: Stand Alone update
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Repeated intro
Hey! After receiving some complaints about the game not running well on AMD processors (most notably FX8320/FX8350) combined with great GPUs (980Ti/1070/1080), i started to work on optimizations.
What changed
- Performance
- Gameplay
GPU skinning
This effectively directs the mesh skinning workload from the CPU to the GPU.
Enemy pathfinding improved
The pathfinding has been slightly optimized. The CPU workload should be about 10% less with this update.
Blend weights
I've managed to cut the performance impact a little by halving the blend weight count from four to two.
Improved lighting and shadow performance
More baked lights instead of realtime lighting. I've also adjusted the shadow resolution inside the levels to reflect these changes. These changes should bring the overall performance boost up to 15-20 %. The game is still heavy on the CPU so i cannot (yet) lower the minimum requirements. As always - if you have any feedback - head over to the discussions, send a friend request or e-mail me at anton.korhonen@viversion.com Your indie developer, Anton
Source
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