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Steam News30 December 20169y ago

Performance update

Hey! After receiving some complaints about the game not running well on AMD processors (most notably FX8320/FX8350) combined with great GPUs (980Ti/1070/1080), i started to work on optimizations.

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Full Lockdown: Stand Alone update

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Repeated intro

Hey! After receiving some complaints about the game not running well on AMD processors (most notably FX8320/FX8350) combined with great GPUs (980Ti/1070/1080), i started to work on optimizations.

What changed

0 fixes0 additions5 changes0 removals
  • Performance
  • Gameplay
changedHey! After receiving some complaints about the game not running well on AMD processors (most notably FX8320/FX8350) combined with great GPUs (980Ti/1070/1080), i started to work on optimizations.
changedGPU skinningThis effectively directs the mesh skinning workload from the CPU to the GPU.
changedEnemy pathfinding improvedThe pathfinding has been slightly optimized. The CPU workload should be about 10% less with this update.
changedBlend weightsI've managed to cut the performance impact a little by halving the blend weight count from four to two.
changedImproved lighting and shadow performanceMore baked lights instead of realtime lighting. I've also adjusted the shadow resolution inside the levels to reflect these changes. These changes should bring the overall performance boost up to 15-20 %. The game is still heavy on the CPU so i cannot (yet) lower the minimum requirements. As always - if you have any feedback - head over to the discussions, send a friend request or e-mail me at anton.korhonen@viversion.com Your indie developer, Anton

GPU skinning

This effectively directs the mesh skinning workload from the CPU to the GPU.

Enemy pathfinding improved

The pathfinding has been slightly optimized. The CPU workload should be about 10% less with this update.

Blend weights

I've managed to cut the performance impact a little by halving the blend weight count from four to two.

Improved lighting and shadow performance

More baked lights instead of realtime lighting. I've also adjusted the shadow resolution inside the levels to reflect these changes. These changes should bring the overall performance boost up to 15-20 %. The game is still heavy on the CPU so i cannot (yet) lower the minimum requirements. As always - if you have any feedback - head over to the discussions, send a friend request or e-mail me at anton.korhonen@viversion.com Your indie developer, Anton

Source

Steam News / 30 December 2016

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