Full notes
Full LOCKDOWN Protocol update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- Store
- Performance
- UI and audio
This post is a summary of all updates, since initial release. If you are reading this, you are very likely a new or returning player ! This is a very quick summary so if you want more details, we recommend checking the corresponding patch notes (which are available on steam), but this should help you get a general idea. 0.1.0 to 0.1.31 :
Lots of gameplay rebalance, added tutorials and QoL changes, early character customization and many bug fixes.
Added Public/Hidden/Private setting for sessions
Added video tutorials for tasks
Rebalanced combat and added in-game item stats
Rebalanced multiple tasks
Added music players
Added a basic tutorial for new players
Rebalanced overall movement and stamina cost
Fixed several textures bugs
Fixed several bugged collisions
Added session presets to make the game easier to learn
Added simple character customization
Fixed a lot of bug
Added the color “purple” and locked color to one per player
0.2.0 to 0.2.2 :
Added gun crates, gameplay rebalance, new cosmetic options.
Revisited the surveillance area
Added gun crates
Rebalanced guns
Added new cosmetics
Rebalanced tasks
0.3.0 to 0.3.1 :
Rebalanced weapons and crates, added many cosmetic options and temporary christmas decorations.
Rebalanced weapons crates
Added patches and charms as cosmetic options
Added purchasable cosmetic packs for additional customization.
Introduced cosmetics for our Kickstarter backers (thank you !)
Added temporary christmas decorations
0.4.0 to 0.4.3 : Engine update, big code and other technical changes, hiding spots rebalance.
Updated the game from Unreal Engine 5.2 to 5.5, for stability
Rewrite of a big portion of the code
Reviewed the entire render and workflow of the environment, for performance
Rebalanced place where you could hide items
Fixed a bunch of bugged collisions
Renamed the “power” task (previously “alimentation”)
0.5.0 to 0.5.2 :
Rebalanced sounds dynamic, added alarms and rebalanced hind spots.
Readjusted all the sound dynamic and ranges
Added alarms
Readjusted places where you can hide items, and made them visually more clear
Fixed a bunch of collisions (again)
0.6.0 to 0.6.3 :
Added eye blink, snap throw, fish slap and fixed many collisions.
Added the eye blink mechanic
Added the ability to snap item into machine slot with a throw for super cool skill shots
Added the ability to slap fishes on people’s backs
Fixed a bunch of collisions (yet again)
0.7.0 to 0.7.2 :
Added defibrillators and easter eggs, rebalanced weapons.
Added defibrillators in the medical, which let you revive people when fully charged with batteries
Rebalanced weapons
Added (literal) easter eggs as rare spawn on the map, and usable as charms
0.8.0 to 0.8.1 : Added a new room, key cards, new items, visually revamped the C4, changed eggs spawn and fixed many bugs.
Added locked door, that need access card to be opened
Added the Machine Supply room (locked with card), that contain extra battery charged and supplies
Added items fit the new rooms
Visually revamped the C4
Readjusted easter eggs spawn, to be rare and hidden in cool places
Fixed many bugs
0.9.0 to 0.9.2 :
Revamped the medical area, added two new rooms, new items, new model for the defibrillator, a community art in-game and many bug and collision fixes.
Revamped the medical area
Added new model and animations for the defibrillator
Added two new locked rooms (Research Corridor and Emergency Room, which provide extra supplies and passages through the map
Added items matching the two new rooms
Added community art by Kyscharf in the Restaurant area
Fixed bugs and collisions
0.10.0 to 0.10.2 :
Added new cosmetics options and summer decorations.
Added two new characters to the existing cosmetic packs
Added temporary summer decorations
0.11.0 :
New room, gun reload station and new items.
Changed the armory into a new locked room
Added a reload station for guns in the armory
Added new items fitting the the new areas and offices
0.12.0 to 0.12.5 :
New menu, social QoL changes and extra session settings, gameplay balance and new cosmetic options.
Completely revamped the menu
Added the ability to name your lobby
Added multiple social QoL features, including better ban list management
Added extra session customization settings
Rebalanced locked rooms content
Added better skin color customization
0.13.0 to 0.13.2 :
Increased player limit !
Increased the player limit from 8 to 16
Added session setting to allow duplicate player colors
0.14.0 to 0.14.4 :
Lobby area redesign, big character customization revamp, more session customization settings, gameplay rebalance.
Big redesign of the lobby area
Added deeper character customization, that include : better control on how you set colors on your suit, hair and eye colors
Added even more session customization settings
Slight rebalance of the player movement and other aspects of the gameplay
Added the ability to show/hide HUD to take cool screenshots !
0.15.0 to 0.15.3 :
Heavy crate, big guns, weapon rebalance banned cheaters and report button.
Added heavy crates in the armory, containing a very big gun
Rebalanced all weapons, with the intention of giving more room the the social deduction aspect
Banned a bunch of cheater, and added an in-game “report” button
0.16.0 :
Halloween cosmetics.
Added a bunch of halloween cosmetics
1.0.0 : See 1.0.0 patchnote :
Source
Changelog.gg summarizes and formats this update. How we read updates.
