HomeGamesUpdatesPricingMethodology
Steam News30 November 20241y ago

Patch 1.0

Fixes and expansions for patch 1.0 Fixed injured guard arriving at rotating rail conduit too early in the beginning of the campaign * A brand new section has been added to the Horde Mode map and players can now purchase

Full notes

Full Lock Down update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Store
fixedFixed injured guard arriving at rotating rail conduit too early in the beginning of the campaign * A brand new section has been added to the Horde Mode map and players can now purchase their way into the Med Bay. A platform can also be taken between sections to escape the mutants. * Lighting has been improved in the main office in the campaign * Mutants now spawn from more locations in the main office * Fixed laser and bullet collision on moving platform * Fixed mutant that knocks guard off of railing during Lock Down sequence not showing up * Fixed mutants being able to move through moving platform railing * Fixed tank mutants in the laboratory sliding while attacking * Fixed tank mutants attacking from a distance while crawling * Fixed tank mutants getting stuck inside of tanks when approaching the reactor room * Game now returns to the main menu after completing the campaign * Pressing A will now open an exit game menu * Fixed aggressive LOD on character mesh and walkway railings in the prison block section

Fixes and expansions for patch 1.0

  • Fixed injured guard arriving at rotating rail conduit too early in the beginning of the campaign * A brand new section has been added to the Horde Mode map and players can now purchase their way into the Med Bay. A platform can also be taken between sections to escape the mutants. * Lighting has been improved in the main office in the campaign * Mutants now spawn from more locations in the main office * Fixed laser and bullet collision on moving platform * Fixed mutant that knocks guard off of railing during Lock Down sequence not showing up * Fixed mutants being able to move through moving platform railing * Fixed tank mutants in the laboratory sliding while attacking * Fixed tank mutants attacking from a distance while crawling * Fixed tank mutants getting stuck inside of tanks when approaching the reactor room * Game now returns to the main menu after completing the campaign * Pressing A will now open an exit game menu * Fixed aggressive LOD on character mesh and walkway railings in the prison block section

Source

Steam News / 30 November 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.