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- Loch Ness
Update #3 - Animation Overhaul!
Here it is, a long time coming, our first major update and our first big update this year! With most of the bugs from release squashed, we finally were able to turn our attention to one of the features we felt was most…
Announcement15 changesFixWorkshop - Loch Ness
Patch Notes for 24th January
Multitude of multiplayer fixes including: Pong is much smoother in multiplayer Losing network connection to the host no longer crashes the game Multiple improvements and fixes to spectator mode Audio Detector now plays…
Announcement7 changesServerUI/audio - Loch Ness
18th January Patch Notes
Several fixes including: Much smoother Pong in multiplayer Can now leave Pong as anyone, not just the host Thermometer shouldn't become invisible
Announcement - Loch Ness
11th January Patch Notes
A bunch of quality of life improvements including: Boat icon on the map which better shows the direction you're travelling Ability to switch seats while alone in a boat Can now get out the boat anywhere on the shore Eve…
Announcement4 changesMapsGameplay - Loch Ness
Update 2: Rebinding & Controller Support & Merry Christmas!
First, I'd like to send out another huge thanks to everyone in the community who've been playing the game, giving their feedback, reporting bugs, and giving us suggestions. We cannot express how grateful we are to all w…
Announcement5 changesUI/audioMaps - Loch Ness
12th December Patch Notes
Added an optional reticule which can be reduced or increased in size and opacity Nessie's movement is no longer tied to performance (oops!) Clients will now load the correct inventory size Binoculars should not disable…
Announcement5 changesGameplayPerformance - Loch Ness
10th December Patch Notes
Audio Detector now only plays audio for the player using it Boat should be more responsive in multiplayer (less laggy) Nessie should no longer follow players onto land Events should replicate across all players in multi…
Announcement3 changesUI/audioGameplay - Loch Ness
Quick bugfix
Fixed bug where ground would dissappear on low and high waves
Announcement1 changeFix


