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Full Living with temptation: American sunset update
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What changed
- Gameplay
- Store
Living with temptation: American sunset changes
I have to admit that I haven't posted anything new about LIVING WITH TEMPTATION lately, because we were preparing a huge surprise.
For a long time I wondered whether simply adding a new type of animation to AMERICAN SUNSET (like we did in HOROS: MAGNIFICA) would be a good enough solution.
IMPORTANT!
Please take a look at this post and let us know what you think! If you'd like to see AMERICAN SUNSET enhanced with our new visual style, don't forget to cast your vote:
https://lessonofpassion.com/2026/06/26/american-sunset-visual-revolution/
I’ll be honest - the game currently doesn’t look as stunning in some places as I would like, and there are plenty of renders and even entire scenes that I’d like to replace. So adding animations alone would certainly improve the overall visual impression, but in my opinion, it wouldn’t be enough, and I wouldn’t be satisfied with that - nor would the fans who have supported this project for many years.
It kept bothering me, so I decided to postpone the decision on what to do with the project until the release of the latest part of Horos’s adventures. That’s where we used completely new AI-based tools for graphics modification for the first time. It was a very interesting testing ground that taught us a great deal - and now we want to use that knowledge to make Tracy, Lisa, Sandy, and the rest of the cast even more beautiful.
Together with YamYoda, the creator of the character models and author of the vast majority of the renders, we have decided to devote more time to the project than originally planned and completely update the game’s graphics using the same technology we applied in Aurora Borealis.
What does this mean? Take a look at the images below - first you’ll see a comparison of what we currently have versus what you’ll get.
The change is very significant - especially in the naturalness of scene lighting, the level of detail on skin and clothing, and the overall coherence between characters and backgrounds. Thanks to this technology, we can change the time of day and lighting characteristics on the fly, making everything look extremely natural and consistent. It’s a massive leap compared to what we offered in the original version of the game.
Of course, implementing such extensive changes will affect our production schedule. We’ll have to wait a little longer for the upgraded base game - I tentatively estimate we’ll be able to release it after summer. If everything goes well, our graphically reworked DLC should arrive by the end of the year.
Source
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