Full notes
Full Live War update
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Repeated intro
Hey everyone!
What changed
- Balance
- Gameplay
Live War changes
I'm Fei, the solo developer behind Live War.
So... funny story. I've been so deep in development for nearly 2 years that I completely forgot to actually, you know, post updates anywhere. Turns out that's something developers are supposed to do. Who knew?
By day, I'm an office worker. By night, I've been building an authentic modern warfare game, and apparently forgetting how social media works. But as I'm aiming to launch in Q1 next year, so I figured it's probably time to let you know what I've actually been making:
A Few of What's Already in the Game:
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Image carousel: A few highlights from development (in order): AH-6 Light Attack Helicopter, Ka-52 "Alligator" Attack Helicopter, M1 Abrams Main Battle Tank, T-72 Main Battle Tank, AH-64 Apache Attack Helicopter, F-18 Super Hornet
Current Development:
I'm implementing an enemy AI skill system that lets opponents actively use tactical abilities: airstrikes and rocket artillery barrages. To counter this, I've added the Patriot air defense missile system as a deployable skill. You can activate it for a limited duration before cooldown. While active, it shoots down all enemy aircraft in range, providing protective air cover when things get intense.
I'd love to hear your thoughts...specific weapons you'd like to see, gameplay suggestions, or general feedback. I'm taking notes on everything for future development.
I'm planning a playtest soon. If you're interested in trying Live War early (and forgiving our complete lack of marketing skills), join our Discord and let us know!
Thanks for sticking around despite the radio silence.
— Fei
Source
Changelog.gg summarizes and formats this update. How we read updates.
