After a year and a half of intermittent development and learning, LiveDay finally released the official version of the game on Steam on May 13, 2024.
In this update1
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Full Live Day 活着的日子 update
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What changed
0 fixes1 addition2 changes0 removals
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Balance
changedMain gameplay :At present, the defensive level of "class guardian Athena" is temporarily open. Players (game time is about 2 hours) will experience a wave of corpses continuously attacking the stronghold within 10 days. Players collect randomly generated resources from the map to make weapons and build defensive fortifications to protect the stronghold. Persist until 8:00 on the 10th day to successfully complete the level. After completing the level, activate the survival challenge mode, and the survival days will be counted in the ranking board.
changedstore: The video images are relatively old and will be replaced when available.
addedTo be updated in the future: 1. Activate the character talent and upgrade system. Currently, there are frameworks still testing for balance, or based on player feedback, determine if it is necessary to join. 2. Join Survivor Recruitment, players are no longer defending alone and are currently debugging Survivor AI. 3. Add more types of zombie monsters to increase the difficulty of the game. 4. Weapon self-made and accessory system. 5. Role gender and image customization? The project is huge, and players can decide whether to join based on their preferences.
Live Day 活着的日子 changes
changedMain gameplay :At present, the defensive level of "class guardian Athena" is temporarily open. Players (game time is about 2 hours) will experience a wave of corpses continuously attacking the stronghold within 10 days. Players collect randomly generated resources from the map to make weapons and build defensive fortifications to protect the stronghold. Persist until 8:00 on the 10th day to successfully complete the level. After completing the level, activate the survival challenge mode, and the survival days will be counted in the ranking board.
changedstore: The video images are relatively old and will be replaced when available.
addedTo be updated in the future: 1. Activate the character talent and upgrade system. Currently, there are frameworks still testing for balance, or based on player feedback, determine if it is necessary to join. 2. Join Survivor Recruitment, players are no longer defending alone and are currently debugging Survivor AI. 3. Add more types of zombie monsters to increase the difficulty of the game. 4. Weapon self-made and accessory system. 5. Role gender and image customization? The project is huge, and players can decide whether to join based on their preferences.
After a year and a half of intermittent development and learning, LiveDay finally released the official version of the game on Steam on May 13, 2024.
Main gameplay :At present, the defensive level of "class guardian Athena" is temporarily open. Players (game time is about 2 hours) will experience a wave of corpses continuously attacking the stronghold within 10 days. Players collect randomly generated resources from the map to make weapons and build defensive fortifications to protect the stronghold. Persist until 8:00 on the 10th day to successfully complete the level. After completing the level, activate the survival challenge mode, and the survival days will be counted in the ranking board.
store: The video images are relatively old and will be replaced when available.
To be updated in the future: 1. Activate the character talent and upgrade system. Currently, there are frameworks still testing for balance, or based on player feedback, determine if it is necessary to join. 2. Join Survivor Recruitment, players are no longer defending alone and are currently debugging Survivor AI. 3. Add more types of zombie monsters to increase the difficulty of the game. 4. Weapon self-made and accessory system. 5. Role gender and image customization? The project is huge, and players can decide whether to join based on their preferences.
Looking forward to your exploration and suggestions on future gameplayːsteamhappyː