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Steam News4 November 20223y ago

Friday Update (Winter Update Content)

I wanted to take today to detail more about our Winter Update due for release December 6th. We have updates coming for Story, Adventure and Overall gameplay.

Full notes

Full Live by the Sword: Tactics update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions6 changes2 removals
  • Gameplay
  • Maps
  • UI and audio
  • Balance
changedI wanted to take today to detail more about our Winter Update due for release December 6th. We have updates coming for Story, Adventure and Overall gameplay.
removedAdventure Mode Adventure Mode will see the biggest update with the ability to assign stat points into your characters. These can be assigned to either HP, Speed, Movement or Accuracy. After you’ve put 3 stat points into a character you can use a 4th to unlock a Grand Effect, these are random bonuses that can enhance a character or provide an overall bonus to your adventure run. Example GE’s - General GE, this character is no longer limited to how often they can change terrain height - General Ge, kills with this character grant gold - Assassin specific GE, Bag em and Tag em always grants the extra movement capability. This is just the tip of the iceberg for what else is coming to Adventure Mode this update.
changedWIP of Stat Point UI
changedWarrior - Unstoppable – The Warrior cannot be affected by Sticky Mixture or Bear Hug or Knockbacks - Insulting – Taunt now deals 3 damage in addition to its other effect
changedMedic - Hard Slaps – The Medics Basic Attack now deals 3 damage. - Ultra-Cleanse – Cleanse now also heals the Medic for +5 HP.
changedArcher - Insurance – After missing a Basic Attack or Ability the next Basic Attack will have 100% chance to critical. - Close Range – The Archer can target characters in her vicinity.

Live by the Sword: Tactics changes

changedI wanted to take today to detail more about our Winter Update due for release December 6th. We have updates coming for Story, Adventure and Overall gameplay.
removedAdventure Mode Adventure Mode will see the biggest update with the ability to assign stat points into your characters. These can be assigned to either HP, Speed, Movement or Accuracy. After you’ve put 3 stat points into a character you can use a 4th to unlock a Grand Effect, these are random bonuses that can enhance a character or provide an overall bonus to your adventure run. Example GE’s - General GE, this character is no longer limited to how often they can change terrain height - General Ge, kills with this character grant gold - Assassin specific GE, Bag em and Tag em always grants the extra movement capability. This is just the tip of the iceberg for what else is coming to Adventure Mode this update.
changedWIP of Stat Point UI
changedWarrior - Unstoppable – The Warrior cannot be affected by Sticky Mixture or Bear Hug or Knockbacks - Insulting – Taunt now deals 3 damage in addition to its other effect
changedMedic - Hard Slaps – The Medics Basic Attack now deals 3 damage. - Ultra-Cleanse – Cleanse now also heals the Medic for +5 HP.

I wanted to take today to detail more about our Winter Update due for release December 6th. We have updates coming for Story, Adventure and Overall gameplay.

Adventure Mode Adventure Mode will see the biggest update with the ability to assign stat points into your characters. These can be assigned to either HP, Speed, Movement or Accuracy. After you’ve put 3 stat points into a character you can use a 4th to unlock a Grand Effect, these are random bonuses that can enhance a character or provide an overall bonus to your adventure run. Example GE’s - General GE, this character is no longer limited to how often they can change terrain height - General Ge, kills with this character grant gold - Assassin specific GE, Bag em and Tag em always grants the extra movement capability. This is just the tip of the iceberg for what else is coming to Adventure Mode this update.

WIP of Stat Point UI

Story Mode Let me start by saying we have heard your feedback. Story Mode became a slog fighting the same enemies over and over. You’re right. To fix this we have gone through each and every fight, adjusting the enemies you are fighting, limiting how many characters you can use, even preventing some characters usage. We don’t want you to just roll through the game with the same set of characters and this really hammers home the need for a strategic plan.

General Updates Traits We announced traits a while ago, they are passive effects that are always active on your character. I wanted to share more traits with you. (Names and effects still in testing) Traits are used in every game mode.

Warrior - Unstoppable – The Warrior cannot be affected by Sticky Mixture or Bear Hug or Knockbacks - Insulting – Taunt now deals 3 damage in addition to its other effect

Medic - Hard Slaps – The Medics Basic Attack now deals 3 damage. - Ultra-Cleanse – Cleanse now also heals the Medic for +5 HP.

Archer - Insurance – After missing a Basic Attack or Ability the next Basic Attack will have 100% chance to critical. - Close Range – The Archer can target characters in her vicinity.

Wizard - Glass Cannon – The Wizard gains +2 movement range but max HP is reduced by -2. - Friendly Flames – The Wizards spells no longer also damage teammates.

Brawler - Problem Solver – When all abilities are on cooldown Basic Attack damage is increased by +1. - Pit Fighter – When 2 enemies are in the Brawlers vicinity gain +1 on all abilities.

Assassin - Thrill Seeker – The Assassins speed becomes 8. - Expanded Prey – The Assassins Scumbag Trait now applies to Alchemists, Archers, Thieves and Pirates as well.

Alchemist - Newtons Findings – Alchemist Stone bonus now provides +3 to the next ability. - Armoured Jacket – The Alchemist gains +4 max HP.

Traits aren’t limited to just these classes, Thieves, Pirates and Mercs are receiving traits as well as brand new abilities to fight you with but also be used by you in Adventure Mode!

I will have more to share in next Fridays update (balance notes, new items, new boards)! If you enjoy the game now I promise yull love it even more December 6th and if you’re on the fence about the game, keep your eyes on us, I promise you won’t want to miss what’s next.

Source

Steam News / 4 November 2022

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