Full notes
Full Live by the Sword: Tactics update
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Repeated intro
Hello!
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
Live by the Sword: Tactics changes
We wanted to give you a full list of all the changes going live on release (October 28th) as well as what content is coming next. If this looks great to you please share it with friends!
Release Patch Notes Additions
Act 3 of Story Mode added!
Online Multiplayer Cross-Play added! Play against random foes from around the world via Steam, Nintendo Switch Online or Xbox Live.
Cross-play for Online Custom Games, which will allow you to face off against your friends regardless of what platform you're playing on, will be added in a future update.
Four new boards added for Skirmish and Multiplayer, with the old "Peaks" board retired.
Gameplay
Panicked Shout no longer affects characters diagonal to the Medic.
Abilities where characters jump forward (Superman Punch, Rush etc) can now target characters on the same height level when the Heavy Feet debuff is active.
Fix for Charged Draw still working with the Bear Hug debuff on the Archer.
Fix for Phase buff also preventing Basic Attacks being used against the Medic.
Fix for Fireball AOE not staying within 1 height difference of the main target.
Fix for Ricochet and Healing Aura retaining targeting information if the action wasn't completed before the player ran out of time for their turn.
Fix for characters which should be killed due to Share Pain damage from multi-hit attacks not dying if there was a miss before the killing blow.
Fix for using a Basic Attack removing the Crotch Kick debuff (Steam only as of writing).
Fixes for some abilities not removing the Crotch Kick debuff after being used (Steam only as of writing).
UI
All in-game text now localized into German, Spanish, French, Japanese and Simplified Chinese. (Brazilian Portuguese coming soon)
Additional support for characters from languages not included in the game added.
The currently selected character in pre-battle character selection is now outlined on the board.
Fixes for character selection and placement in Local Multiplayer.
Speech bubble positioning and sizing improved.
Health bars for non-involved characters now fade away during action animations.
Damage text now stacks horizontally rather than floating upwards from the character.
Damage effect sprites updated to be more visible.
Fix for damage numbers/sprites being hidden by other gameplay UI.
Ability stats are now displayed when swapping abilities in the Adventure tavern.
Fix for the loading text on the initial splash screen always displaying in English.
Fix for Chinese and Japanese language options sometimes appearing blank within the Options menu.
Fix for the Adventure tavern introduction message being displayed twice.
Fix for the feedback window not opening if the feedback button was pressed while the sent confirmation was being displayed.
Fix for the glowing effect used in the Tutorial not disappearing if it was restarted.
Fix for speech bubble character name not updating when changing language (Steam only as of writing).
Various formatting fixes.
AI
AI thinking time halved!
Various AI logical fixes to ensure its decisions are as close to the best legal decision as possible.
AI logic has been improved to always use an action when one is available.
Fix to ensure the AI doesn't use an action to apply a duff/debuff if the target character already has that buff/debuff (Steam only as of writing).
Fix for the AI sometimes cheating when they had the Bear Hug debuff (Steam only as of writing).
Fix for possible AI soft lock if the player ended their turn incredibly quickly.
Source
Changelog.gg summarizes and formats this update. How we read updates.
