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Steam News8 April 20224y ago

Long Awaited UI Update Arrives!

It’s officially out, the UI overhaul for Live by the Sword: Tactics. I don’t think it’s an exaggeration to say that this has drastically improved the game, visually and usability wise.

Full notes

Full Live by the Sword: Tactics update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes0 removals
  • UI and audio
  • Gameplay
addedIt’s officially out, the UI overhaul for Live by the Sword: Tactics. I don’t think it’s an exaggeration to say that this has drastically improved the game, visually and usability wise. Not one bit of the game has been spared from a new coat of paint. Not even our feedback reporting tool (F8) has escaped looking better. Which by the way I ask you use and let us know what you think of the new look please. We are offering a 25% discount for the next two weeks as well.
addedWhat is in this update Bug fixes and bug fixes with a side of bug fixes. Thanks in part to a lot of you all reporting bugs. Floating combat symbols to replace the floating text Floating damage numbers to replace the floating damage text New speech bubbles and emotes New ability selection interface New character selection interface New combat UI Adventure Mode Map made significantly bigger New pub interface for Adventure Mode New interface for enshrining in Adventure Mode New trophy display for Tactician Mode New options and rebinding controls menu New main menu and sub-menus Credits Updated
changedThe next update First let me talk about a problem that can happen in the game and how we plan to address it. The death clumps. Your enemies and you run at each other and just clump together making for less than strategic gameplay. We’re looking at two ways to address this issue.
changedSpreading out enemy spawns more. In this update we’ve moved enemies starting positions around to be more spread out. We hope this will help prevent everyone from running straight to a central location.

Live by the Sword: Tactics changes

addedIt’s officially out, the UI overhaul for Live by the Sword: Tactics. I don’t think it’s an exaggeration to say that this has drastically improved the game, visually and usability wise. Not one bit of the game has been spared from a new coat of paint. Not even our feedback reporting tool (F8) has escaped looking better. Which by the way I ask you use and let us know what you think of the new look please. We are offering a 25% discount for the next two weeks as well.
addedWhat is in this update Bug fixes and bug fixes with a side of bug fixes. Thanks in part to a lot of you all reporting bugs. Floating combat symbols to replace the floating text Floating damage numbers to replace the floating damage text New speech bubbles and emotes New ability selection interface New character selection interface New combat UI Adventure Mode Map made significantly bigger New pub interface for Adventure Mode New interface for enshrining in Adventure Mode New trophy display for Tactician Mode New options and rebinding controls menu New main menu and sub-menus Credits Updated
changedThe next update First let me talk about a problem that can happen in the game and how we plan to address it. The death clumps. Your enemies and you run at each other and just clump together making for less than strategic gameplay. We’re looking at two ways to address this issue.
changedSpreading out enemy spawns more. In this update we’ve moved enemies starting positions around to be more spread out. We hope this will help prevent everyone from running straight to a central location.

It’s officially out, the UI overhaul for Live by the Sword: Tactics. I don’t think it’s an exaggeration to say that this has drastically improved the game, visually and usability wise. Not one bit of the game has been spared from a new coat of paint. Not even our feedback reporting tool (F8) has escaped looking better. Which by the way I ask you use and let us know what you think of the new look please. We are offering a 25% discount for the next two weeks as well.

And please feel free to join our Discord: https://discord.gg/8N4FPVzfRJ

What is in this update Bug fixes and bug fixes with a side of bug fixes. Thanks in part to a lot of you all reporting bugs. Floating combat symbols to replace the floating text Floating damage numbers to replace the floating damage text New speech bubbles and emotes New ability selection interface New character selection interface New combat UI Adventure Mode Map made significantly bigger New pub interface for Adventure Mode New interface for enshrining in Adventure Mode New trophy display for Tactician Mode New options and rebinding controls menu New main menu and sub-menus Credits Updated

The next update First let me talk about a problem that can happen in the game and how we plan to address it. The death clumps. Your enemies and you run at each other and just clump together making for less than strategic gameplay. We’re looking at two ways to address this issue.

Spreading out enemy spawns more. In this update we’ve moved enemies starting positions around to be more spread out. We hope this will help prevent everyone from running straight to a central location.

We’ve also been internally testing a change to how targeting works in combat for a few abilities. This would limit the tiles they can target from 8 directions down to 4 directions. Really making you think about where you want to move your characters and avoid clumping together and just standing on high ground and raining down blows uncontested. This change will be next week. We wanted to delay it so the current combat system is fresh in your minds so you can compare it to the update. If the update isn’t good, we just simply revert to the old combat system.

Source

Steam News / 8 April 2022

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