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Steam News6 August 20214y ago

Tactician Mode Update

This is our second major update since Early Access launch in late June. We are committed to continual improvements of the game as well as adding in content in a timely manner. We hope you enjoy this new game mode!

Full notes

Full Live by the Sword: Tactics update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions1 change0 removals
  • Gameplay
  • Maps
  • Fixes
  • UI and audio
addedThis is our second major update since Early Access launch in late June. We are committed to continual improvements of the game as well as adding in content in a timely manner. We hope you enjoy this new game mode!
addedTactician Mode - Tactician Mode has been added! Launching with our first set of ten battles, this mode challenges you to defeat the enemy in as few turns as possible on unique battlefield designs and sometimes against rule sets different to what you'd usually run into in other modes.
addedGameboard Visibility - Tiles now become transparent when there is a character behind. This new feature will allow players to see characters more easily now as tiles in front of them can be seen through. Please leave feedback on this so we can further adjust if needed.
changedAI Changes - Further AI speed optimization. - Further AI calculation improvements. - Fix for AI issues with Flame Wave and Ricochet.
addedFixes - Fix for action tile selection when using keyboard or controller not going in the expected direction when the battlefield has been rotated. - Translation for the Turkey server region added. - Shadows now correctly follow characters when picked up by the Pirate Captain's Counselling Session attack. - Fix for items on tiles clipping through character shadows. - Fix for arrows not rotating properly when fired in an arch. - Fix for AI sprite flicker. - Fix for characters disappearing when moving out the way on the edge of the battlefield. - Fix for speech bubble pop-in. - Fix for character selection sprite sizing. - Fix for Roland not appearing in a cutscene.
addedMisc. - Sounds added to ability selection. - Turn order now resizes to always fit on the screen. - Story page and previous Skirmish, Local Multiplayer and Custom Online Multiplayer settings are now remembered when returning to the main menu.

Live by the Sword: Tactics changes

addedThis is our second major update since Early Access launch in late June. We are committed to continual improvements of the game as well as adding in content in a timely manner. We hope you enjoy this new game mode!
addedTactician Mode - Tactician Mode has been added! Launching with our first set of ten battles, this mode challenges you to defeat the enemy in as few turns as possible on unique battlefield designs and sometimes against rule sets different to what you'd usually run into in other modes.
addedGameboard Visibility - Tiles now become transparent when there is a character behind. This new feature will allow players to see characters more easily now as tiles in front of them can be seen through. Please leave feedback on this so we can further adjust if needed.
changedAI Changes - Further AI speed optimization. - Further AI calculation improvements. - Fix for AI issues with Flame Wave and Ricochet.
addedFixes - Fix for action tile selection when using keyboard or controller not going in the expected direction when the battlefield has been rotated. - Translation for the Turkey server region added. - Shadows now correctly follow characters when picked up by the Pirate Captain's Counselling Session attack. - Fix for items on tiles clipping through character shadows. - Fix for arrows not rotating properly when fired in an arch. - Fix for AI sprite flicker. - Fix for characters disappearing when moving out the way on the edge of the battlefield. - Fix for speech bubble pop-in. - Fix for character selection sprite sizing. - Fix for Roland not appearing in a cutscene.

This is our second major update since Early Access launch in late June. We are committed to continual improvements of the game as well as adding in content in a timely manner. We hope you enjoy this new game mode!

Tactician Mode - Tactician Mode has been added! Launching with our first set of ten battles, this mode challenges you to defeat the enemy in as few turns as possible on unique battlefield designs and sometimes against rule sets different to what you'd usually run into in other modes.

Gameboard Visibility - Tiles now become transparent when there is a character behind. This new feature will allow players to see characters more easily now as tiles in front of them can be seen through. Please leave feedback on this so we can further adjust if needed.

AI Changes - Further AI speed optimization. - Further AI calculation improvements. - Fix for AI issues with Flame Wave and Ricochet.

Fixes - Fix for action tile selection when using keyboard or controller not going in the expected direction when the battlefield has been rotated. - Translation for the Turkey server region added. - Shadows now correctly follow characters when picked up by the Pirate Captain's Counselling Session attack. - Fix for items on tiles clipping through character shadows. - Fix for arrows not rotating properly when fired in an arch. - Fix for AI sprite flicker. - Fix for characters disappearing when moving out the way on the edge of the battlefield. - Fix for speech bubble pop-in. - Fix for character selection sprite sizing. - Fix for Roland not appearing in a cutscene.

Misc. - Sounds added to ability selection. - Turn order now resizes to always fit on the screen. - Story page and previous Skirmish, Local Multiplayer and Custom Online Multiplayer settings are now remembered when returning to the main menu.

Source

Steam News / 6 August 2021

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