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Steam News21 July 20214y ago

Patch Notes for Early Access Version 1609

AI thinking time per turn reduced by two thirds! Fix for AI not using Cloak and Dagger when able to do so. Fix for AI attacking William or Edgar when taunted rather than only the character who taunted.

Full notes

Full Live by the Sword: Tactics update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes0 additions1 change0 removals
  • Gameplay
  • Fixes
changedAI thinking time per turn reduced by two thirds!
fixedFix for AI not using Cloak and Dagger when able to do so.
fixedFix for AI attacking William or Edgar when taunted rather than only the character who taunted.
fixedFix for the Share Pain buff not being removed when the Medic who created it dies.
fixedFix for the Blinding debuff resulting in Supernova and Panicked Shout having zero range.
fixedFix for buffs and debuffs from the last character in the previous game being shown on the character selection screen of the following game.

Live by the Sword: Tactics changes

changedAI thinking time per turn reduced by two thirds!
fixedFix for AI not using Cloak and Dagger when able to do so.
fixedFix for AI attacking William or Edgar when taunted rather than only the character who taunted.
fixedFix for the Share Pain buff not being removed when the Medic who created it dies.
fixedFix for the Blinding debuff resulting in Supernova and Panicked Shout having zero range.
  • AI thinking time per turn reduced by two thirds!

  • Fix for AI not using Cloak and Dagger when able to do so.

  • Fix for AI attacking William or Edgar when taunted rather than only the character who taunted.

  • Fix for the Share Pain buff not being removed when the Medic who created it dies.

  • Fix for the Blinding debuff resulting in Supernova and Panicked Shout having zero range.

  • Fix for buffs and debuffs from the last character in the previous game being shown on the character selection screen of the following game.

  • Other AI fixes to help prevent possible soft locks and improve AI knowledge of the current game state.

Source

Steam News / 21 July 2021

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