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Steam News7 April 20215y ago

Early Access Announcement

Good Morning, I’ve got some big news to share with you all. We’ve decided to launch Live by the Sword: Tactics into Early Access starting June 23rd, 2021. Because we are doing E.A.

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Full Live by the Sword: Tactics update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions1 change0 removals
  • Store
  • Gameplay
  • Balance
addedGood Morning, I’ve got some big news to share with you all. We’ve decided to launch Live by the Sword: Tactics into Early Access starting June 23rd, 2021. Because we are doing E.A. we will be offering a 25% cost discount on any purchase of the game during this time period. Our first Early Access languages will be English, Japanese and Spanish. We will be adding more as Early Access goes on. This post will expand further on this decision as well as explain what the process will be during E.A. We have also created a Discord server for you all to join and discuss the game or just hang out and get updates on the game in an easier manner.
addedWe also have a new trailer to celebrate the news: https://www.youtube.com/watch?v=xEO3I4gugio
changedEarly Access Launch The Early Access in June will contain a few game modes available for play that will provide valuable data, as well as a chance to receive your feedback on the rest of the game. The exact date for this is still undecided as we have some small but crucial things to finish but are confident in having it done within June. The game will launch with the following modes: - Tutorial - Player vs AI - Online Quick Match - Online Custom Games with friends - Local Multiplayer The reasoning for these is as follows, the tutorial will give you a quick run through of the basics. Player vs AI will allow you to get your hands on the classes and fight against our custom AI. In these matches we hope to find if the AI is performing adequately or needs to be adjusted. It will also provide you the chance to try all the classes out against the AI and see if any feel lacking and let us know through feedback. The online matches you play will help test the integrity of our online matchmaking system as well as to see if any team compositions are broken by tracking what comps are played the most compared to the least. Lastly, local multiplayer is just a bit of fun for those of you who play games couch style still. All of this will be extremely helpful and play directly into the next update, the Adventure Update.
addedAdventure Update This update will include a sizeable portion of the game, our Adventure mode. This roguelike mode will test your battle tactics as well as how you manage your party and inventory outside of combat. This mode is the one I am most excited for. As it stands now it is in its infancy, we have so many plans on free updates and seasonal changes to Adventure mode to keep it fresh and interesting. New characters we add to the game will be useable here, as well as new items and new enemy types. We’ve already thrown around ideas like an injury system to the players characters. Adventure mode has so much room to grow and I can’t wait for you to get your hands on it and let us know what you think. Now I know what you’re saying, why not launch with Adventure mode? The reason being is two-fold. 1. We want to see how our AI and classes perform and feel in the smaller environment of Player vs AI. Gathering this data will allow us to launch Adventure mode with a more refined AI. 2. We have a very small development team. What this means is during each phase of

Live by the Sword: Tactics changes

addedGood Morning, I’ve got some big news to share with you all. We’ve decided to launch Live by the Sword: Tactics into Early Access starting June 23rd, 2021. Because we are doing E.A. we will be offering a 25% cost discount on any purchase of the game during this time period. Our first Early Access languages will be English, Japanese and Spanish. We will be adding more as Early Access goes on. This post will expand further on this decision as well as explain what the process will be during E.A. We have also created a Discord server for you all to join and discuss the game or just hang out and get updates on the game in an easier manner.
addedWe also have a new trailer to celebrate the news: https://www.youtube.com/watch?v=xEO3I4gugio
changedEarly Access Launch The Early Access in June will contain a few game modes available for play that will provide valuable data, as well as a chance to receive your feedback on the rest of the game. The exact date for this is still undecided as we have some small but crucial things to finish but are confident in having it done within June. The game will launch with the following modes: - Tutorial - Player vs AI - Online Quick Match - Online Custom Games with friends - Local Multiplayer The reasoning for these is as follows, the tutorial will give you a quick run through of the basics. Player vs AI will allow you to get your hands on the classes and fight against our custom AI. In these matches we hope to find if the AI is performing adequately or needs to be adjusted. It will also provide you the chance to try all the classes out against the AI and see if any feel lacking and let us know through feedback. The online matches you play will help test the integrity of our online matchmaking system as well as to see if any team compositions are broken by tracking what comps are played the most compared to the least. Lastly, local multiplayer is just a bit of fun for those of you who play games couch style still. All of this will be extremely helpful and play directly into the next update, the Adventure Update.
addedAdventure Update This update will include a sizeable portion of the game, our Adventure mode. This roguelike mode will test your battle tactics as well as how you manage your party and inventory outside of combat. This mode is the one I am most excited for. As it stands now it is in its infancy, we have so many plans on free updates and seasonal changes to Adventure mode to keep it fresh and interesting. New characters we add to the game will be useable here, as well as new items and new enemy types. We’ve already thrown around ideas like an injury system to the players characters. Adventure mode has so much room to grow and I can’t wait for you to get your hands on it and let us know what you think. Now I know what you’re saying, why not launch with Adventure mode? The reason being is two-fold. 1. We want to see how our AI and classes perform and feel in the smaller environment of Player vs AI. Gathering this data will allow us to launch Adventure mode with a more refined AI. 2. We have a very small development team. What this means is during each phase of

Good Morning, I’ve got some big news to share with you all. We’ve decided to launch Live by the Sword: Tactics into Early Access starting June 23rd, 2021. Because we are doing E.A. we will be offering a 25% cost discount on any purchase of the game during this time period. Our first Early Access languages will be English, Japanese and Spanish. We will be adding more as Early Access goes on. This post will expand further on this decision as well as explain what the process will be during E.A. We have also created a Discord server for you all to join and discuss the game or just hang out and get updates on the game in an easier manner.

Discord link: https://discord.gg/8N4FPVzfRJ

We also have a new trailer to celebrate the news: https://www.youtube.com/watch?v=xEO3I4gugio

Give it a like and a share please!

Early Access Launch The Early Access in June will contain a few game modes available for play that will provide valuable data, as well as a chance to receive your feedback on the rest of the game. The exact date for this is still undecided as we have some small but crucial things to finish but are confident in having it done within June. The game will launch with the following modes:

  • Tutorial
  • Player vs AI
  • Online Quick Match
  • Online Custom Games with friends

Local Multiplayer The reasoning for these is as follows, the tutorial will give you a quick run through of the basics. Player vs AI will allow you to get your hands on the classes and fight against our custom AI. In these matches we hope to find if the AI is performing adequately or needs to be adjusted. It will also provide you the chance to try all the classes out against the AI and see if any feel lacking and let us know through feedback. The online matches you play will help test the integrity of our online matchmaking system as well as to see if any team compositions are broken by tracking what comps are played the most compared to the least. Lastly, local multiplayer is just a bit of fun for those of you who play games couch style still. All of this will be extremely helpful and play directly into the next update, the Adventure Update.

Adventure Update This update will include a sizeable portion of the game, our Adventure mode. This roguelike mode will test your battle tactics as well as how you manage your party and inventory outside of combat. This mode is the one I am most excited for. As it stands now it is in its infancy, we have so many plans on free updates and seasonal changes to Adventure mode to keep it fresh and interesting. New characters we add to the game will be useable here, as well as new items and new enemy types. We’ve already thrown around ideas like an injury system to the players characters. Adventure mode has so much room to grow and I can’t wait for you to get your hands on it and let us know what you think. Now I know what you’re saying, why not launch with Adventure mode? The reason being is two-fold.

  1. We want to see how our AI and classes perform and feel in the smaller environment of Player vs AI. Gathering this data will allow us to launch Adventure mode with a more refined AI.
  2. We have a very small development team. What this means is during each phase of

Source

Steam News / 7 April 2021

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