HomeGamesUpdatesPricingMethodology
Steam News4 August 20269d ago

The First Page Anew Update!

DEVELOPER COMMENT Hello, this is Sunny Side Up, the development team behind Little Witch in the Woods. The opening and prologue where Ellie's story begins have been completely revamped.

In this update14

Full notes

Full Little Witch in the Woods update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

28 fixes11 additions18 changes2 removals
  • Gameplay
  • Maps
  • Events
  • Balance
  • Store
  • Performance
changedOpening & Prologue RevampThe very beginning of the game and the prologue leading up to arriving in town have been completely overhauled.
addedHow to PlayStarting a new game will allow you to experience the new opening and prologue
addedHow to PlayLoading an existing prologue save will play a partially updated version of the original prologue A guide popup will appear when loading an existing prologue save A guide popup and data migration will be added upon completing the original prologue
addedSpecification ChangesChanged the Green Forest Plateau map so that the Broken Broomstick can be obtained by removing the Little Honey Pumpkin Repositioned the Broken Broomstick and modified it so that the Honey Pumpkin blocking the path must be removed first before interacting with it
addedSpecification ChangesAdded a puzzle and placed a treasure chest in the Green Forest Crevasse map
removedSpecification ChangesRemoved NPC-related content from food item descriptions and cleaned up the text

Little Witch in the Woods changes

changedThe very beginning of the game and the prologue leading up to arriving in town have been completely overhauled.
addedStarting a new game will allow you to experience the new opening and prologue
addedLoading an existing prologue save will play a partially updated version of the original prologue A guide popup will appear when loading an existing prologue save A guide popup and data migration will be added upon completing the original prologue
addedChanged the Green Forest Plateau map so that the Broken Broomstick can be obtained by removing the Little Honey Pumpkin Repositioned the Broken Broomstick and modified it so that the Honey Pumpkin blocking the path must be removed first before interacting with it
addedAdded a puzzle and placed a treasure chest in the Green Forest Crevasse map

DEVELOPER COMMENT

Hello, this is Sunny Side Up, the development team behind Little Witch in the Woods.

The opening and prologue where Ellie's story begins have been completely revamped.

We have refined the dialogue and direction to deliver the story and information more naturally when starting the game for the first time, and have reworked the overall flow of the early game.

Experience Ellie's first journey, now with a fresh new look.

For more details, please check below!

Opening & Prologue Revamp

The very beginning of the game and the prologue leading up to arriving in town have been completely overhauled.

  • Revamped story and direction for the train sequence at the start of the game

How to Play

  • Starting a new game will allow you to experience the new opening and prologue

  • Loading an existing prologue save will play a partially updated version of the original prologue

    • A guide popup will appear when loading an existing prologue save

    • A guide popup and data migration will be added upon completing the original prologue

Level Design

Specification Changes

  • Changed the Green Forest Plateau map so that the Broken Broomstick can be obtained by removing the Little Honey Pumpkin

    • Repositioned the Broken Broomstick and modified it so that the Honey Pumpkin blocking the path must be removed first before interacting with it

  • Added a puzzle and placed a treasure chest in the Green Forest Crevasse map

  • Removed NPC-related content from food item descriptions and cleaned up the text

  • Added reward content for achieving 100% Encyclopedia completion

    • Added 9 themed Exploration rewards (Decoration · Trophy · Panel × Green Forest · Cloud Valley · Starlit Cave)

Balancing

  • Adjusted Brewing difficulty balance

    • Revised interference spawn rates and weights; significantly adjusted the gap between recipe levels

  • Recovery amount of fruit items has been increased.

  • Prices of some shop items have been adjusted.

    • Recipe: Sunlight Potion, Witch's Pickaxe, Witch's Trowel

  • Reduced the number of conditions required to complete the Green Forest Potion Encyclopedia

  • Lowered the C-rank standard for Potion & Candy research tasks

  • Balanced the acquisition amount and probability of 'Gold Coin Pouch' and 'Luna Coin Pouch'

  • Inventory capacity revamp

    • Initial inventory capacity has been reduced, and capacity expansion items have been added. (Maximum expandable capacity remains the same)

    • Adjusted the price of the 'Auxiliary Bag Compartment' sold in the shop

  • Complete overhaul of Encyclopedia theme rewards

    • Significantly reduced Incubator gifting rewards

    • Removed Processing Tool Lv2~3 shop unlock rewards (changed to unlock via other conditions)

    • Redistributed the timing of Energy and Stamina maximum increase rewards

    • Changed the reward for achieving 100% Encyclopedia completion

  • Adjusted Incubator specs

  • Adjusted furniture item prices

  • Changed the material requirements for Craft Furniture

Creatures

Specification Changes

  • Leafbeaver

    • Changed spawn time from daytime to nighttime

  • Shortened overly long Encyclopedia description texts

    • Peanut Bat

    • Cliff Root

System

Optimization

Optimization has been carried out incrementally over the past several updates. This update includes the largest optimization efforts to date.

  • All loading times have been significantly improved.

    • Improved initial game launch loading time

    • Improved save loading time

    • Improved level entry loading time

  • Memory leaks have been resolved and memory usage has been significantly optimized.

  • Game logic processing performance has been improved.

  • Graphics rendering performance has been significantly improved.

Save System Revamp

  • Save slot feature added

    • 2 slots are available.

    • Each slot can store 1 manual save and up to 4 auto saves; when exceeded, the oldest save is automatically removed.

  • Upon launching after the update

    • Load saved data will run automatically.

    • The new save system will be available after a new save has been created.

    • If a previous save exists, it can be loaded via 'Load saved data'.

UI

Text Readability Improvements

  • Increased the size of small text for improved readability

  • Fixed the alignment of UI elements with awkward layouts to improve readability

Boot Loading Added

  • Added a separate loading screen to wait between logo display and game launch

UI Information Display Improvements

  • Improved progress display and reward collection method on the Encyclopedia Theme Page

  • Added a badge to the Work Tool list to indicate unobtained items

  • Added a tooltip to convey information about Incubator unlock conditions

  • Important items in the inventory are now displayed with a different colored slot

Brewing Information Display Improvements

  • Changed the Ladle Direction indicator to match the actual input

  • Clarified the UI shown during ladle interference to make the required action more clear

Bug Fixes

Level Design

  • Fixed an issue in Cloud Valley Upstream where a wide area was being obscured by mushroom caps or tree leaves

  • Fixed an issue in Cloud Valley Upstream where a Windsock at a specific location could not be pulled out

  • Fixed an issue where the Barrier area was not displayed on the Cloud Valley Upstream map

  • Fixed an issue in Cloud Valley Downstream where movement beside a ladder was blocked before removing the Prickly Vine Core

  • Fixed an issue where the behavior of a floating ladder in the lower right of Cloud Valley Downstream appeared unnatural

  • Fixed an issue where climbing a floating ladder in the upper right of Cloud Valley Downstream made the character appear to be swimming while wall-climbing

  • Fixed an issue where Rex appeared unnatural at the Red Shroom Forage Spot

Creatures

  • Fixed an issue where FurBall Rat disappeared instantly in place during nighttime

  • Fixed an issue where Ellie would collide with the mushroom Cotton Doggy was holding

  • Fixed an issue where Cotton Doggy was not functioning in Cloud Valley Upstream

  • Fixed an issue where Moongirth at a specific location could not be collected

  • Fixed an issue where Cloud Gecko would move into or get stuck in unreachable terrain

  • Fixed an issue where Cloud Gecko continued to appear even after nighttime

  • Fixed an issue where Tail-breathing Croc would get stuck on walls or obstacles while moving

  • Fixed an issue where Tail-breathing Croc would pass over flower petals when leaving

  • Fixed an issue where Leafbeaver would clip through floating ladders in Cloud Valley Downstream

  • Fixed an issue where Leafbeaver would not dive because it could not detect Cloudbloom

  • Fixed an issue where Little Mandrake placed at a specific location in Green Forest Depths could not be collected or interacted with

Scenario

  • Fixed some unnatural translations

  • Fixed an issue where duplicate items appeared for sale after completing Clala's Act 3 resident quest

  • Fixed an issue where controls became unavailable after canceling item selection in the Trading Chest

  • Fixed an issue where credits did not appear when accessing credits from the title screen

  • Fixed an issue where the shop UI would not appear when loading a save during gameplay

  • Fixed issues related to the quest

    • Fixed an issue where the Library Wing could not be accessed even after completing the quest

Other

  • Fixed an issue where using Dangle Mango did not recover the displayed recovery amount

  • Fixed an issue where Ritoring buried under a rock could not be collected

Source

Steam News / 4 August 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.