In this update1
Full notes
Full Little-Known Galaxy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
- Performance
Little-Known Galaxy changes
This update was all about clearing a stack of small and some tricky bugs we needed to spend a little time on to get polished up. We also had to clean up a few things we missed from our recent updates including rolling out the 24-hour clock format to all dialogues, store hours, and map tooltips.
With some of these tricker bugs taking us a little time to reproduce and resolve, we didn't have a ton of time for new features this round. (That is the fun part for us too. :( ) BUT... we did get to add a stats summary page to your tally menu in the Captain's tab to make achievement tracking much easier. The complete patch notes are listed below if interested.
Finally, just a reminder that if your feedback note or suggestion has not made it in an update yet, just know we're still actively working on the notes. There are a lot of good ideas on our list from all of you.
Thanks again for all the continued support. We are very grateful for all of you! -Carbon & Kay
Little-Known Galaxy Wiki Little-Known Galaxy Discord
LKG-v1.0.6 - Backlog of Bugs & Summary Stats Tally
Steam Production Build ID: 15039637 Steam Demo Build ID: NA
Windows Version Number: 1.0.6 MacOS Version Number: 1.0.6
Improvements
- New Summary StatsAdded a new tally category that can be found within Captain > Tally > Summary. This new category will display gameplay stats like missions complete, credits earned, enemies zapped, etc. (NOTE: These stats can be used to check your progress on the Sharp Shooter, Master Blaster, and Freelancer achievements.)
- Friendship Card ChancesAdjusted Acquaintance level card rewards for some characters.
- Steven's CommentaryAdjusted a mission commentary of Steven's to in fit better on any planet in context.
- Spaceboard SelectionThe spaceboard click zone area for gamepad has been increased to make it a bit easier to pick up.
Bug Fixes
Machine Tally: Fix so that the Workbench Storage Bin is not counted in the tally as a craft-able machine.
24 Hour Clock Cleanup: Now if you choose the 24hr clock option, the stores, tooltips, events, and other in-game dialogues also reflected the 24hr display style as well. Not AM/PM version.
- Eating SFX BugSometimes when button pressing very fast the SFX could loop after eating. Fixed.
- Spaceboard BugSpaceboard could sometimes be tricky to click and pick up when left on the empty vehicle pads. This is fixed now.
- Spaceboard BugA greyed-out tooltip hand would appear in the previous place your spaceboard was placed, even after moving it to a new location.
- Path Placement BugFixed bug that a decorative path could be placed under the Workbench Storage Bin and Refrigerator.
- Gamepad Menu NavAdjusted button selection when navigating to right from Auto-Stack button.
- Settings TextThe Display Resolution menu mistakenly had the label "Language". Fixed.
- Menu During TransitionIf the Space Pack icon was clicked at just at the wrong time during scene transition, the Space Pack menu could stay open during scene transition. Fixed.
- Hotkey Toolbar BugUsing hotkeys for toolbar slot changing when loading from the main menu could potentially crash game. Fixed.
- Mission Rename“Mysterious Artifact” was a name for two separate missions so changed the later one.
- Tally Display NameCorrected the Tally name displayed in the Machinery category for Xeno Pod Small and Large.
- Input ControlsDisabling player input controls when exiting game and going to main menu. If keys where held it caused a Unity error because the inputs are referencing the old input controls as the new ones were being created.
- 1900Fixed a gender typo for her.
- Data MismatchCorrected some renamed files behinds the scenes to make data mining easier.
Grammar: Fixing some grammar mistakes. Thank you for reporting!
Source
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