What changed
0 fixes1 addition0 changes0 removals
addedHi all! First, I've learned about a critical bug this morning. For some of you the game was impossible to launch since a month. Sorry guys! I found it, and now everybody should be able to play again. Other changes : - When I've made my engine when 4/3 screen were common, but now... So now it is made for 16/9, it means more place for the HUD elements. - I've improved the title picture resolution. It should be less blurry on big screen. - It's not possible to gift 0 iron anymore. - More player are allowed in randomed map (for really dense map) - More detail in score graph (result menu) New look of the game. On a mirrored *6 map with 24 players. By the way, most of my games are based on a single game engine. And I'm expand it all the times. Even if LK2 is mainly finished, when I upgrade the engine, it will benefit LK2. So when it improve LK2, I will release a new version. Actually, I'm adding a system for handling unit. It will be needed for my next game! Like always, if you found a crash, if something bother you, or if you found a way to cheat, mail me at andreilGame@gmail.com I'll improve it as soon as I can! Enjoy
Little Kingdom 2 changes
addedHi all! First, I've learned about a critical bug this morning. For some of you the game was impossible to launch since a month. Sorry guys! I found it, and now everybody should be able to play again. Other changes : - When I've made my engine when 4/3 screen were common, but now... So now it is made for 16/9, it means more place for the HUD elements. - I've improved the title picture resolution. It should be less blurry on big screen. - It's not possible to gift 0 iron anymore. - More player are allowed in randomed map (for really dense map) - More detail in score graph (result menu) New look of the game. On a mirrored *6 map with 24 players. By the way, most of my games are based on a single game engine. And I'm expand it all the times. Even if LK2 is mainly finished, when I upgrade the engine, it will benefit LK2. So when it improve LK2, I will release a new version. Actually, I'm adding a system for handling unit. It will be needed for my next game! Like always, if you found a crash, if something bother you, or if you found a way to cheat, mail me at andreilGame@gmail.com I'll improve it as soon as I can! Enjoy
Hi all! First, I've learned about a critical bug this morning. For some of you the game was impossible to launch since a month. Sorry guys! I found it, and now everybody should be able to play again. Other changes : - When I've made my engine when 4/3 screen were common, but now... So now it is made for 16/9, it means more place for the HUD elements. - I've improved the title picture resolution. It should be less blurry on big screen. - It's not possible to gift 0 iron anymore. - More player are allowed in randomed map (for really dense map) - More detail in score graph (result menu) New look of the game. On a mirrored *6 map with 24 players. By the way, most of my games are based on a single game engine. And I'm expand it all the times. Even if LK2 is mainly finished, when I upgrade the engine, it will benefit LK2. So when it improve LK2, I will release a new version. Actually, I'm adding a system for handling unit. It will be needed for my next game! Like always, if you found a crash, if something bother you, or if you found a way to cheat, mail me at andreilGame@gmail.com I'll improve it as soon as I can! Enjoy