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Steam News10 August 20241y ago

Little Doll Queen v1.10 changelog

○LDQ v1.10 changelog: ◇System changes Nonspell practice is now available in-game. At the start of a new game, the point of collection line will now be shown.

Full notes

Full 鈴集無名の丘 ~ Little Doll Queen update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions4 changes0 removals
  • UI and audio
  • Maps
  • Gameplay
changed◇System changes Nonspell practice is now available in-game. At the start of a new game, the point of collection line will now be shown. Added a sound effect for countdown timers, used in boss fights. The game will now explicitly indicate when a boss uses a survival spell card. The boss position indicator at the bottom of the screen is now red.
changed◇Poison Clouds Red poison has been reworked. Now, entering from one red cloud to another adjacent one will NOT reset the countdown to losing a life. Thus, this countdown is now 2 seconds long, instead of 1 second. There are accompanying reworks to the miasma labyrinths in the final and Extra stages.
changed◇Specific difficulty balances (on all difficulties unless otherwise stated) All shot types now deal more damage. Nerfed the Stage 5 midboss spell card. Nerfed Valloside spell card 2. Stage 6's first nonspell will now have a "warm-up wave" at the beginning. Reworked the poison miasma in Stage 6's third nonspell, to accommodate changes to the red poison. Nerfed the Stage 6 boss fight's third spell card on Easy. The Stage 6 boss fight's fourth spell card now spreads miasma less frequently. Nerfed the Extra stage's third midboss spell card for Mayumi and the Backup Dancers' routes. Nerfed the lasers in the Extra stage boss fight's first and second spell cards. Modified the Extra stage boss fight's 10th spell card and Curtain Call spell card.
changed◇Scoring You will now get score continuously for staying in any poison cloud. The rates are higher for spell cards, e.g. Nus and Valloside's midboss spell cards. Spell card bonuses have been quintupled. Score increases from grazing and collecting items (bombs, point items, and infant spirit items) have been multiplied by 10. Certain Point Item Value calculations now divide by 2 instead of 10 in the code. Trivial sources of score were reworked to minimize the incidences of single-digit score increments.
fixed◇Bug fixes Fixed a Replay bug in which objects were incorrectly deleted in these stages: 1, 3, 4, Extra. Fixed a Replay bug for Stage 4 by reworking the backgrounds for Mayumi and the Backup Dancers' routes. Fixed a Replay bug for Stage 4 by reworking graphics in Satama's fight. Fixed a Replay bug for the Extra stage's second midboss spell card. Fixed a Replay bug caused by the grave tablet fairies in these stages: 4, Extra. Fixed a bug with the enemy attacks in Stage 3's opener. Fixed a bug with the trails of butterfly bullets in Euphotrice's midboss spell card not disappearing properly. Fixed a BGM loading bug that occurred when re-entering menus. Adjusted the bomb loss for the Flower Wreath of Death in its last 5 frames.

鈴集無名の丘 ~ Little Doll Queen changes

changed◇System changes Nonspell practice is now available in-game. At the start of a new game, the point of collection line will now be shown. Added a sound effect for countdown timers, used in boss fights. The game will now explicitly indicate when a boss uses a survival spell card. The boss position indicator at the bottom of the screen is now red.
changed◇Poison Clouds Red poison has been reworked. Now, entering from one red cloud to another adjacent one will NOT reset the countdown to losing a life. Thus, this countdown is now 2 seconds long, instead of 1 second. There are accompanying reworks to the miasma labyrinths in the final and Extra stages.
changed◇Specific difficulty balances (on all difficulties unless otherwise stated) All shot types now deal more damage. Nerfed the Stage 5 midboss spell card. Nerfed Valloside spell card 2. Stage 6's first nonspell will now have a "warm-up wave" at the beginning. Reworked the poison miasma in Stage 6's third nonspell, to accommodate changes to the red poison. Nerfed the Stage 6 boss fight's third spell card on Easy. The Stage 6 boss fight's fourth spell card now spreads miasma less frequently. Nerfed the Extra stage's third midboss spell card for Mayumi and the Backup Dancers' routes. Nerfed the lasers in the Extra stage boss fight's first and second spell cards. Modified the Extra stage boss fight's 10th spell card and Curtain Call spell card.
changed◇Scoring You will now get score continuously for staying in any poison cloud. The rates are higher for spell cards, e.g. Nus and Valloside's midboss spell cards. Spell card bonuses have been quintupled. Score increases from grazing and collecting items (bombs, point items, and infant spirit items) have been multiplied by 10. Certain Point Item Value calculations now divide by 2 instead of 10 in the code. Trivial sources of score were reworked to minimize the incidences of single-digit score increments.
fixed◇Bug fixes Fixed a Replay bug in which objects were incorrectly deleted in these stages: 1, 3, 4, Extra. Fixed a Replay bug for Stage 4 by reworking the backgrounds for Mayumi and the Backup Dancers' routes. Fixed a Replay bug for Stage 4 by reworking graphics in Satama's fight. Fixed a Replay bug for the Extra stage's second midboss spell card. Fixed a Replay bug caused by the grave tablet fairies in these stages: 4, Extra. Fixed a bug with the enemy attacks in Stage 3's opener. Fixed a bug with the trails of butterfly bullets in Euphotrice's midboss spell card not disappearing properly. Fixed a BGM loading bug that occurred when re-entering menus. Adjusted the bomb loss for the Flower Wreath of Death in its last 5 frames.

○LDQ v1.10 changelog:

◇System changes Nonspell practice is now available in-game. At the start of a new game, the point of collection line will now be shown. Added a sound effect for countdown timers, used in boss fights. The game will now explicitly indicate when a boss uses a survival spell card. The boss position indicator at the bottom of the screen is now red.

◇Poison Clouds Red poison has been reworked. Now, entering from one red cloud to another adjacent one will NOT reset the countdown to losing a life. Thus, this countdown is now 2 seconds long, instead of 1 second. There are accompanying reworks to the miasma labyrinths in the final and Extra stages.

◇Specific difficulty balances (on all difficulties unless otherwise stated) All shot types now deal more damage. Nerfed the Stage 5 midboss spell card. Nerfed Valloside spell card 2. Stage 6's first nonspell will now have a "warm-up wave" at the beginning. Reworked the poison miasma in Stage 6's third nonspell, to accommodate changes to the red poison. Nerfed the Stage 6 boss fight's third spell card on Easy. The Stage 6 boss fight's fourth spell card now spreads miasma less frequently. Nerfed the Extra stage's third midboss spell card for Mayumi and the Backup Dancers' routes. Nerfed the lasers in the Extra stage boss fight's first and second spell cards. Modified the Extra stage boss fight's 10th spell card and Curtain Call spell card.

◇Scoring You will now get score continuously for staying in any poison cloud. The rates are higher for spell cards, e.g. Nus and Valloside's midboss spell cards. Spell card bonuses have been quintupled. Score increases from grazing and collecting items (bombs, point items, and infant spirit items) have been multiplied by 10. Certain Point Item Value calculations now divide by 2 instead of 10 in the code. Trivial sources of score were reworked to minimize the incidences of single-digit score increments.

◇Bug fixes Fixed a Replay bug in which objects were incorrectly deleted in these stages: 1, 3, 4, Extra. Fixed a Replay bug for Stage 4 by reworking the backgrounds for Mayumi and the Backup Dancers' routes. Fixed a Replay bug for Stage 4 by reworking graphics in Satama's fight. Fixed a Replay bug for the Extra stage's second midboss spell card. Fixed a Replay bug caused by the grave tablet fairies in these stages: 4, Extra. Fixed a bug with the enemy attacks in Stage 3's opener. Fixed a bug with the trails of butterfly bullets in Euphotrice's midboss spell card not disappearing properly. Fixed a BGM loading bug that occurred when re-entering menus. Adjusted the bomb loss for the Flower Wreath of Death in its last 5 frames.

◇Other Typography and display fixes for Simplified Chinese. Display fixes for Reimei's name.

Due to the large changes, we regret that Replays from earlier versions will be incompatible with v1.10. Thank you again for your continued support.

Source

Steam News / 10 August 2024

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