Full notes
Full Little Big Workshop update
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Repeated intro
Hey there, desktop tycoons!
What changed
- Workshop
- UI and audio
- Gameplay
- Events
- Fixes
- Performance
We're happy to release the next Evil DLC update. It comes with a whole bunch of tweaks and fixes concerning UI, localization, gameplay, design, art, and technical issues. You can find the entire list of changes below. Thank you all so much for your feedback! We're listening and as always are working towards making Little Big Workshop the best experience it can be.
If you're looking for some guidance or are struggling with the DLC's difficulty, make sure to tune in to twitch.tv/handygames_official on Tuesday, November 17th, where we will be showing some general insight into the new mechanics and challenges for new players as well as experienced workshop veterans. Don't worry if you can't make it, though! We will make the VOD available for you to check out anytime you like.
Thanks for playing Little Big Workshop <3
The Evil DLC v.2.0.14042
UI, text and Language
Added back and close buttons in the sabotage browser
Changed how opponent activity is visualized in the market graph
Fixed a couple of situations where two tooltips were overlapping
The cash reward for contracts from Bladh are now presented
We noticed that it was somewhat confusing how players only advance to the next tier if they have reached the goal at the point of each market update. We therefore added a clock, counting down to the next market update, which is shown next to the threshold bar in the opponent UI
A good amount of minor layout and visibility improvements and polish
A few translation fixes and malfunctioning strings
Gameplay/Gamedesign
Fixed wrong lock on Stool product
Updated a couple of help section articles with new images
Removed some redundant help-section articles that only apply to the base game and not when the dlc is played, and vice versa.
Bladh requests now reward player with the correct amount of experience
Opponents are now even more aggressive when it comes to the amount and types of products that they choose to compete for on the market
Art
Forbid a number of products from being placed on shelves
Added more types of heads for the “Evil” Hauler model
Fixed a faulty frame in one of Bladh’s video calls
Fixed an issue with the light bake in the base game main menu
Touched up Bladh's castle, seen in one of the videos
Technical
Changes to the triggers associated with the hints and phone calls during the start of the DLC
Fixed an issue causing Bladh introduction challenge not to save properly
Aligned market offer competition data points with other data points in the same graph
Made it so keybinds alter depending on running dlc or base, specifically binds for milestones / competitors / clients vs opponents.
Fixed loading issue while doing the sabotage step of the introduction
The monitor screen flicker has been improved and should be less intensive. The effect should also remain the same over time and not freak out as it did before
Fixed an issue with hints not being shown on load after the second trigger to unlock sabotage feature
Lowered Synth volumes
Improved how sabotage products that are left behind are handled
A bugfix relating to a falsely claimed product/carryable
Added a load recovery for machine queues where entries have mysteriously ended up with a negative amount value
Fixed an issue where opponents would take over the market immediately
Fixed shader issues with terrain foliage
Fixed issue where opponents with lower marketing and sales value would produce too much on the market
Fixed sabotage products that were not delivered as part of their intended sabotage showing up in the UI again
Machines now use dlc appropriate material for icons
Fixed a bug where factories created in the current play session would not count as evil
Source
Changelog.gg summarizes and formats this update. How we read updates.
