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Steam News26 March 20263mo ago

Update 1.4.0 - Rebalance & QOL

I've seen a lot of people mention the late-game balance and yeah it was a little overkill (sorry balancing is hard!

In this update3

Full notes

Full Little Aviary update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions7 changes0 removals
  • Balance
  • Maps
  • UI and audio
  • Gameplay
changedI've seen a lot of people mention the late-game balance and yeah it was a little overkill (sorry balancing is hard!), and also some general QOL stuff, so I've made some changes to the following;
changedQOLBreeding has been reworked; The breeding now results in a bird NOT an egg , as well as being the same species as a one of the parents and it will generally be more similar to the parents stats (ie gold parent results in a higher chance of a gold child, etc) The cooldown now shows time remaining instead of total (and can't be circumvented by switching maps anymore), the cooldown has also been increased to offset the lack of egg hatching stage Birds now stay in breeding mode after breeding
addedQOLAdded a button to open the food/potion menu rather than having to click Q/right mouse
changedBalanceEpic, Legendary, and Exotic egg prices lowered
changedBalanceSell prices/earnings for birds have been increased for the higher tier birds
changedBalanceEgg hatching times have been cut by 75% (6 hours for exotic eggs now instead of 30)

Little Aviary changes

changedI've seen a lot of people mention the late-game balance and yeah it was a little overkill (sorry balancing is hard!), and also some general QOL stuff, so I've made some changes to the following;
changedBreeding has been reworked; The breeding now results in a bird NOT an egg , as well as being the same species as a one of the parents and it will generally be more similar to the parents stats (ie gold parent results in a higher chance of a gold child, etc) The cooldown now shows time remaining instead of total (and can't be circumvented by switching maps anymore), the cooldown has also been increased to offset the lack of egg hatching stage Birds now stay in breeding mode after breeding
addedAdded a button to open the food/potion menu rather than having to click Q/right mouse
changedEpic, Legendary, and Exotic egg prices lowered
changedSell prices/earnings for birds have been increased for the higher tier birds

I've seen a lot of people mention the late-game balance and yeah it was a little overkill (sorry balancing is hard!), and also some general QOL stuff, so I've made some changes to the following;

QOL

  • Breeding has been reworked;

    • The breeding now results in a bird NOT an egg, as well as being the same species as a one of the parents and it will generally be more similar to the parents stats (ie gold parent results in a higher chance of a gold child, etc)

    • The cooldown now shows time remaining instead of total (and can't be circumvented by switching maps anymore), the cooldown has also been increased to offset the lack of egg hatching stage

    • Birds now stay in breeding mode after breeding

  • Egg hatching times have been cut by 75% (6 hours for exotic eggs now instead of 30)

  • Added a button to open the food/potion menu rather than having to click Q/right mouse

Balance

  • Epic, Legendary, and Exotic egg prices lowered

  • Sell prices/earnings for birds have been increased for the higher tier birds

  • Egg hatching times have been cut by 75% (6 hours for exotic eggs now instead of 30)

  • Increased max bird capacity by 5 for each tier

Misc

  • Added a delay to "sell all unlocked birds" button so it can't be double clicked and miss the "click to confirm"

  • Some general bug fixes/improvements

Source

Steam News / 26 March 2026

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