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Steam News15 July 20261mo ago

LinkShift - Demo Patch v1.10.4

LinkShift - Demo Patch v1.10.4 Hey all! Here is another update for the Demo. Damaged grid locations spawn on the location the node was glitched at, instead of spawning randomly.

In this update1

Full notes

Full Linkshift update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions1 change1 removal
  • Gameplay
  • Balance
  • UI and audio
changedLinkShift - Demo Patch v1.10.4Damaged grid locations spawn on the location the node was glitched at, instead of spawning randomly.
addedLinkShift - Demo Patch v1.10.4Rebalance the difficulty of Relaxation and Exploration in various ways. Collection time is varied for Relaxation and differs per level. Collection time in Exploration is ramping up over time. Increased place time (Meteor timing) in both modes. Increased the number of grid locations for earlier levels to prevent moments from being too unfair. New Node types are spread out slightly across levels. Most new Node types appear slightly later.
addedLinkShift - Demo Patch v1.10.4Added clearer line to collection bar to make it easier to see in darker levels
removedLinkShift - Demo Patch v1.10.4Removed darker grid colours and replaced them with brighter ones to help with readability issues in darker levels.
addedLinkShift - Demo Patch v1.10.4Added more variables to show the End Run button in more situations that feel fair.

Linkshift changes

changedDamaged grid locations spawn on the location the node was glitched at, instead of spawning randomly.
addedRebalance the difficulty of Relaxation and Exploration in various ways. Collection time is varied for Relaxation and differs per level. Collection time in Exploration is ramping up over time. Increased place time (Meteor timing) in both modes. Increased the number of grid locations for earlier levels to prevent moments from being too unfair. New Node types are spread out slightly across levels. Most new Node types appear slightly later.
addedAdded clearer line to collection bar to make it easier to see in darker levels
removedRemoved darker grid colours and replaced them with brighter ones to help with readability issues in darker levels.
addedAdded more variables to show the End Run button in more situations that feel fair.

LinkShift - Demo Patch v1.10.4

Hey all!

Here is another update for the Demo.

  • Damaged grid locations spawn on the location the node was glitched at, instead of spawning randomly.

  • Rebalance the difficulty of Relaxation and Exploration in various ways.

    • Collection time is varied for Relaxation and differs per level.

    • Collection time in Exploration is ramping up over time.

    • Increased place time (Meteor timing) in both modes.

    • Increased the number of grid locations for earlier levels to prevent moments from being too unfair.

    • New Node types are spread out slightly across levels. Most new Node types appear slightly later.

  • Added clearer line to collection bar to make it easier to see in darker levels

  • Removed darker grid colours and replaced them with brighter ones to help with readability issues in darker levels.

  • Added more variables to show the End Run button in more situations that feel fair.

  • And various bug fixes

Enjoy!

  • Tim

Source

Steam News / 15 July 2026

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