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Steam News11 May 20233y ago

Update - Lingo Day

Hi all! Happy Lingo Day! This week brings a slew of new additions and enhancements to the game, and I'm very excited to share them with you! But first, I need to thank Chris for creating so much of this.

Full notes

Full Lingo update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes8 additions1 change0 removals
  • Gameplay
  • UI and audio
  • Maps
addedThis week brings a slew of new additions and enhancements to the game, and I'm very excited to share them with you! But first, I need to thank Chris for creating so much of this. He has once again elevated this game beyond what I could accomplish, and I am immensely appreciative.
addedNew Custom Map: Lingo Level Mint - With Friends! I hope you recall Level 1, because mint has taken over the game! Play through Level 1, but every block is mint, and every clue only tells you its first letter. Sound like too much of a nuisance? Share a New Game name with your friends, and you can fight through this mint-strosity as a team!
addedNew Custom Map: Nerds Onvy Thank you Brandon for this very small and very challenging new map!
addedNew Graphical Style Lingo has shaders! Now, it can look even more like a game it had already acquired a lot of its style from. Try it out in the options menu!
addedCustom Texture Pack Support Texture overrides can now be set by creating a folder in Game Data and setting up images with the Lingo block names. I'll be making a guide and loading it to the website for those interested in making and/or using texture packs. I also intend to create some menu options that help make the game more graphically interesting and/or amicable to those who have trouble distinguishing between the colors used in the game. Stay tuned for more!
addedBetter Font & HD Font Setting Fonts in game should now look a lot crisper, and less like they came from a font junkyard. If you want an even better looking font, there's a new setting to effectively double its resolution.

Lingo changes

addedThis week brings a slew of new additions and enhancements to the game, and I'm very excited to share them with you! But first, I need to thank Chris for creating so much of this. He has once again elevated this game beyond what I could accomplish, and I am immensely appreciative.
addedNew Custom Map: Lingo Level Mint - With Friends! I hope you recall Level 1, because mint has taken over the game! Play through Level 1, but every block is mint, and every clue only tells you its first letter. Sound like too much of a nuisance? Share a New Game name with your friends, and you can fight through this mint-strosity as a team!
addedNew Custom Map: Nerds Onvy Thank you Brandon for this very small and very challenging new map!
addedNew Graphical Style Lingo has shaders! Now, it can look even more like a game it had already acquired a lot of its style from. Try it out in the options menu!
addedCustom Texture Pack Support Texture overrides can now be set by creating a folder in Game Data and setting up images with the Lingo block names. I'll be making a guide and loading it to the website for those interested in making and/or using texture packs. I also intend to create some menu options that help make the game more graphically interesting and/or amicable to those who have trouble distinguishing between the colors used in the game. Stay tuned for more!

Hi all! Happy Lingo Day!

This week brings a slew of new additions and enhancements to the game, and I'm very excited to share them with you! But first, I need to thank Chris for creating so much of this. He has once again elevated this game beyond what I could accomplish, and I am immensely appreciative.

New Custom Map: Lingo Level Mint - With Friends! I hope you recall Level 1, because mint has taken over the game! Play through Level 1, but every block is mint, and every clue only tells you its first letter. Sound like too much of a nuisance? Share a New Game name with your friends, and you can fight through this mint-strosity as a team!

New Custom Map: Nerds Onvy Thank you Brandon for this very small and very challenging new map!

New Graphical Style Lingo has shaders! Now, it can look even more like a game it had already acquired a lot of its style from. Try it out in the options menu!

Custom Texture Pack Support Texture overrides can now be set by creating a folder in Game Data and setting up images with the Lingo block names. I'll be making a guide and loading it to the website for those interested in making and/or using texture packs. I also intend to create some menu options that help make the game more graphically interesting and/or amicable to those who have trouble distinguishing between the colors used in the game. Stay tuned for more!

Better Font & HD Font Setting Fonts in game should now look a lot crisper, and less like they came from a font junkyard. If you want an even better looking font, there's a new setting to effectively double its resolution.

Panel Unsolving Want to share a puzzle with your friend without giving away the answer? Looking at a panel and pushing the delete key will now return it to its prior state.

Puzzle Fixes A handful of puzzles have been given new clues or blocks, per community request. No more laughing at me about trough, sorry to disappoint.

More Paintings Thanks to Brendan, we have 100 new paintings in the gallery! I'm looking forward to putting them on display as we roll out new maps and challenges.

That's all for now! Thank you for being here. I am continually overwhelmed by the kindness of this community. Thanks for reading; until next time! Brenton

Source

Steam News / 11 May 2023

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