Full notes
Full Lingo update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
This update fixes the following issues with Lingo:
Scoreboard puzzle was sometimes unsolvable. That one hurt.
Visual jumps in two sections of hallway. This was actually something I fixed before, but in the wrong place, causing two problems instead of one. #development
The clock room had lost one of its blocks. It made the rest of us lose one of our marbles.
The paneled room allowed you to escape before completing the game. That's literally the opposite of what a paneled room should be doing.
Rainbow hallway achievement pre-emptively achievable by excessive jumping. Not anymore, excessive jumpers.
Scoreboard was duplicating your solved count when loading, dropping to the menu, and reloading. So people were seeing scores that exceeded the numbers of puzzles in the game, and thinking I had made way more game than I had. But don't worry, there's still a lot of game.
That paneled room? Now it saves your progress. It's like I barely tested that one at all.
The gallery was brick-able. Should be fully de-bricked.
If you encountered any of these issues, I apologize, but I'm also a little proud of you. None of these are easy to get to, and this game is pretty tough. If you encounter any other problems during your playthrough, please reach out.
Source
Changelog.gg summarizes and formats this update. How we read updates.
