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Full LingerToAlive update
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After some consideration, I think it may be better to position the genre direction of remastered games as pure survival games. Because if I were to survive in the form of the original plot, I feel that my current level and manpower are extremely inappropriate. To make a good plot, the first step is to have a very good story, as well as better level design, sound effects, models, particles, and so on. Even QTE is a part that needs to be considered. But all of this is a huge challenge for me at the moment. A person's power is very limited, and if we prioritize it, it will also greatly reduce the player's experience of the plot and gaming experience. For example, the original version is an example where there is no money to purchase good models, animations, sound effects, and everything can only be made by oneself. But if it is made into a pure survival type, I think we can supplement the shortage of artistic resources by strengthening the content of gameplay. Alright, let's talk about the content of reprinting now!
- In terms of language, we plan to support three languages: "Chinese, Russian, and English"
- Add a multiplayer Steam online feature (I'm not sure if it can be developed smoothly)
- Integrate some zombie elements and so on I haven't figured out the rest, that's all for now. Of course, if you ask me when the remake will be completed, I don't know when. After all, I am also quite busy. Remake main interface▼
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