Full notes
Full Line Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Line Simulator changes
We want to improve our user experience with your feedback!
Some things that would really help us are as follows:
Try out our demo and give us your feedback and criticism
Write up and publish how you felt about our Demo experience (Don't forget to share it with us to be featured on the Media page of our website once it goes live this week!)
Live stream your gameplay! (Again, let us know when you do this so we can grab some popcorn and pull up a front row seat for the show. If the video is saved, we'll also feature this on our Media page!)
Play our game and reach out with any questions or comments you'd like our Creative and/or Development teams to address.
Join our new Discord Community (and invite your friends!) to join in the daily discourse. You'll also receive live updates straight from our team!
Feel free to check out and post to our Facebook, Twitter, Instagram, or LinkedIn!
For our team here at Stracos, Line Simulator isn't just a game. It's an act of defiance. We're a small collective of talent and brilliance that was told we would never make it in this industry.
Our response? No way, Jose!
We self fund under the Stracos umbrella as a boutique venture investment and technology consultative firm and pour our passion and drive into video game and AI/VR/AR solution design and implementation. We have never done this before, so we're leaving it up to passionate gamers like you to help us. This team is willing to fail until we get this right, and Line Simulator is the first in a long line of passion projects we plan to launch and update over the next decade.
Will you be the next page in our success story? We hope so.
Source
Changelog.gg summarizes and formats this update. How we read updates.
