Full notes
Full Limsod update
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Repeated intro
Hello everyone! We are very excited to present the second content update for Limsod! This content update focuses mainly on the addition of new weapon upgrades as well as several other small additions and modifications.
What changed
- Gameplay
- Balance
- UI and audio
- Maps
- Events
- Fixes
Limsod changes
Here is a detailed list of what we have been working on:
[h5] Additions: [/h5]
Added weapon upgrade: Icon
Added weapon upgrade: Full Auto
Added weapon upgrade: Compensator
Added weapon upgrade: Sniper Scope
Added fire rate statistics in weapon customization
Added game customization setting: max ammo 0, 1000
Added game customization setting: grenade 5s
Added game customization setting: max health 200, 500, 1000
Added game customization setting: stamina 0.5x, 1x, 2x, 5x
Added HUD indication of the number of kills remaining before moving on to a new round in Death Sleeves game mode
Added a heal box in each room of rounds 25, 50, 75, 100 of Death Sleeves maps
Defense game mode: the healer zombie now regenerates 5HP on the antenna if detected within its radius.
Added a line on the ground indicating the detection radius of the antenna in Defense game mode
Added new ambient particles to maps
Added option for mouse sensitivity during aiming
Added 15 new daily quests:
Play on Survival game mode
Play on Points Race game mode
Play on Time Saving game mode
Play on Melee game mode
Play on Training game mode
Play on Preview game mode
Play on Custom game mode
Kill 750 zombies
Kill 250 zombies
Play 5 games
Kill 10 zombies explosive
Kill 30 zombies training
Kill 20 zombies sprinter
Kill 5 zombies armored
Use 5 heal boxes
[h5] Changes: [/h5]
Modification of the level required to unlock the Suppressor weapon upgrade: lvl20 ➔ lvl15
Modification of the level required to unlock the Flash Light weapon upgrade: lvl35 ➔ lvl30
Modification of the level required to unlock the Laser weapon upgrade: lvl60 ➔ lvl65
Modification of the grip model
Modification of custom weapon menu
Modification of skill point distribution: 2 ➔ 3
Modification of rewards information in the Level Rewards menu
Modification of crosshair behavior in certain cases
Improved visual animations of the Defense game mode antenna
Modification of some Training map objects
Modification of some door data in the Death Sleeves Office map
Rebalancing ammunition distributed with the Death Sleeves game mode
Modification of brute zombie animation when rotating
Modification of healer zombie and toxic zombie hit blood sound
Enhanced several textures
Updating the Legal menu
Updating the Information menu
[h5] Corrections: [/h5]
Fixed some text font problems with the Portuguese language
Fixed several texts not translated
Fixed the sound of the suppressor upgrade, which remained active when removed
Fixed playtime statistics (in some situations the value was reset to 0)
Fixed Upgrade Weapon menu construct animation
Fixed some flying tree trunks on the dry mountain map
Fixed a problem with terrain generation in the tutorial map
[h5] Optimizations: [/h5]
Optimization of the Defense game mode antenna
Optimization of quests menus
Optimization of multiple particles
Optimization of multiple decals
Optimization of game modes menu
Optimization of dry mountain map foliage
Defense zombies optimization
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Source
Changelog.gg summarizes and formats this update. How we read updates.
