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Steam News29 May 20261mo ago

Moldrooms Rework and Smooth Level Transitions!

Hey all! Today I added a nice new smooth Level transition Loading screen to the game. This was much needed to get a more polished and smooth feeling while playing the game!

Full notes

Full LIMINAL WATERS update

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Repeated intro

Hey all! Today I added a nice new smooth Level transition Loading screen to the game. This was much needed to get a more polished and smooth feeling while playing the game!

What changed

0 fixes3 additions0 changes0 removals
  • Gameplay
addedHey all! Today I added a nice new smooth Level transition Loading screen to the game. This was much needed to get a more polished and smooth feeling while playing the game!
addedThis new effect will also show when a level is selected in the main menu.
addedAlso: I reworked the entire moldrooms section. Everything related to mold in the Game is now much more "wet" and shiny, has better lighting and looks better. While working on those changes, I also added some rooms to already existing levels and continued the work on the Lighting Overhaul, wich is basically an ongoing Project to improve lighting in levels that were made when I just started out with unreal engine - slowly upgrading the older Levels to be on the same visual Level to those I added later on after Release.

LIMINAL WATERS changes

addedHey all! Today I added a nice new smooth Level transition Loading screen to the game. This was much needed to get a more polished and smooth feeling while playing the game!
addedThis new effect will also show when a level is selected in the main menu.
addedAlso: I reworked the entire moldrooms section. Everything related to mold in the Game is now much more "wet" and shiny, has better lighting and looks better. While working on those changes, I also added some rooms to already existing levels and continued the work on the Lighting Overhaul, wich is basically an ongoing Project to improve lighting in levels that were made when I just started out with unreal engine - slowly upgrading the older Levels to be on the same visual Level to those I added later on after Release.

This new effect will also show when a level is selected in the main menu.

Also: I reworked the entire moldrooms section. Everything related to mold in the Game is now much more "wet" and shiny, has better lighting and looks better. While working on those changes, I also added some rooms to already existing levels and continued the work on the Lighting Overhaul, wich is basically an ongoing Project to improve lighting in levels that were made when I just started out with unreal engine - slowly upgrading the older Levels to be on the same visual Level to those I added later on after Release.

Thats it for this intermediate Update, still working on the big one in the background!

Thanks for playing and take care!

DK Productions

Source

Steam News / 29 May 2026

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