What changed
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added<!-- videoId: 59001919 --> <!-- /videoId: 59001919 --> Ingenious puzzles and a chilling black-and-white aesthetic helped make 2011's Limbo a critically acclaimed hit. Now, the guy who crafted much of that indie success' gameplay has something new coming out, a stripped-down platformer called 140 that's exploding with rainbow hues.
addedThe stark minimalism of Limbo is in evidence here but Jeppe Carlsen's new game also adds a rhythm element that seems to be a key part of the game's mechanics, too. 140 is due out for PC sometime soon.
LIMBO changes
added<!-- videoId: 59001919 --> <!-- /videoId: 59001919 --> Ingenious puzzles and a chilling black-and-white aesthetic helped make 2011's Limbo a critically acclaimed hit. Now, the guy who crafted much of that indie success' gameplay has something new coming out, a stripped-down platformer called 140 that's exploding with rainbow hues.
addedThe stark minimalism of Limbo is in evidence here but Jeppe Carlsen's new game also adds a rhythm element that seems to be a key part of the game's mechanics, too. 140 is due out for PC sometime soon.
<!-- videoId: 59001919 --> <!-- /videoId: 59001919 --> Ingenious puzzles and a chilling black-and-white aesthetic helped make 2011's Limbo a critically acclaimed hit. Now, the guy who crafted much of that indie success' gameplay has something new coming out, a stripped-down platformer called 140 that's exploding with rainbow hues.
The stark minimalism of Limbo is in evidence here but Jeppe Carlsen's new game also adds a rhythm element that seems to be a key part of the game's mechanics, too. 140 is due out for PC sometime soon.
Limbo puzzle designer's pet project, 140, is a polychromatic, pulsing platformer [Indie Games]