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Steam News17 January 20251y ago

Developer Notes: Dynamic Difficulty, Clothing customization, X-Ray and more!

Hey everyone! We have news regarding some updates and features we are working on. Please be aware that everything here is W.I.

In this update5

Full notes

Full Lily’s Labyrinth of Lust update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone!

What changed

0 fixes1 addition5 changes2 removals
  • Balance
  • Gameplay
  • Store
  • Performance
changedDynamic DifficultyLily's AI logic will also be improved, making her AI logic, stun resistance, and movement smoother and more dynamic.
changedDynamic DifficultyAlso, she will have better path-finding logic, avoiding getting stuck in a collision that she should typically be able to go over.
removedSpecific Clothing CustomizationYou will be able to remove specific parts of clothes.
removedSpecific Clothing CustomizationThe idea is that you can mix and match outfits. For example, if you want a Santa hat on your bunny outfit, you can. The current implementation is that you can remove specific clothing so she can be half-naked rather than full-naked. For example, you can do that if you want her to be in a maid outfit but just with the maid top + glasses and nude elsewhere.
addedPoolA new area to escape Lily's gaze will be added. Maybe a new bikini for Lily?
changedWhat about performance?Next week, we will have a dedicated blog post talking more about the optimization of Unreal 5, the tests we do here with multiple hardware, testing the game on Steam Deck, and also how we are rewriting the code, which can also save stress of performance in numerous PC setups.

Lily’s Labyrinth of Lust changes

changedLily's AI logic will also be improved, making her AI logic, stun resistance, and movement smoother and more dynamic.
changedAlso, she will have better path-finding logic, avoiding getting stuck in a collision that she should typically be able to go over.
removedYou will be able to remove specific parts of clothes.
removedThe idea is that you can mix and match outfits. For example, if you want a Santa hat on your bunny outfit, you can. The current implementation is that you can remove specific clothing so she can be half-naked rather than full-naked. For example, you can do that if you want her to be in a maid outfit but just with the maid top + glasses and nude elsewhere.
addedA new area to escape Lily's gaze will be added. Maybe a new bikini for Lily?

We have news regarding some updates and features we are working on. Please be aware that everything here is W.I.P (Work In Progress)

This week, we will briefly discuss Dynamic Difficulty, Specific Clothing Customization, X-rays, Pools, and night time.

Dynamic Difficulty

Simply put, Lily will be a bit more challenging the better you play the game. If you are on a losing streak, she will become easier.

Lily's AI logic will also be improved, making her AI logic, stun resistance, and movement smoother and more dynamic.

Also, she will have better path-finding logic, avoiding getting stuck in a collision that she should typically be able to go over.

Specific Clothing Customization

You will be able to remove specific parts of clothes.

The idea is that you can mix and match outfits. For example, if you want a Santa hat on your bunny outfit, you can. The current implementation is that you can remove specific clothing so she can be half-naked rather than full-naked. For example, you can do that if you want her to be in a maid outfit but just with the maid top + glasses and nude elsewhere.

X-Ray

Many users like this taste in doujin/hentai, so we are also implementing it.

We will let the GIF do the talking:

Pool

A new area to escape Lily's gaze will be added. Maybe a new bikini for Lily?

Night Time

We are also testing some settings to have the game running at night. This is very W.I.P, but let us know what you think:

What about performance?

Next week, we will have a dedicated blog post talking more about the optimization of Unreal 5, the tests we do here with multiple hardware, testing the game on Steam Deck, and also how we are rewriting the code, which can also save stress of performance in numerous PC setups.

Stay tuned next week!

  • Erommersion Team

Source

Steam News / 17 January 2025

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