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Steam News3 July 20188y ago

Just released a very small update

There are now a bunch more keys mapped to all the same actions. Requiring anyone without a gamepad to use a mouse was less than ideal and a few people were having trouble even figuring out that the game expected it of t

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Full lilGunBois: Super Team Transgender Fortress Platformer Battlegrounds update

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What changed

0 fixes0 additions1 change0 removals
  • Performance
changedThere are now a bunch more keys mapped to all the same actions. Requiring anyone without a gamepad to use a mouse was less than ideal and a few people were having trouble even figuring out that the game expected it of them. The game also now scales up to match the window's size (as best it can without changing the aspect ratio). So you'll have way less empty space now if you play with the window maximized. It does still actually render in 1280x720 though. Meaning that there's now the potential for pixels to get scaled unevenly (which is why it used to only scale up by like full even multiples of 1280x720). I figured this would be an acceptable trade off for most people though. It shouldn't be too noticeable.

lilGunBois: Super Team Transgender Fortress Platformer Battlegrounds changes

changedThere are now a bunch more keys mapped to all the same actions. Requiring anyone without a gamepad to use a mouse was less than ideal and a few people were having trouble even figuring out that the game expected it of them. The game also now scales up to match the window's size (as best it can without changing the aspect ratio). So you'll have way less empty space now if you play with the window maximized. It does still actually render in 1280x720 though. Meaning that there's now the potential for pixels to get scaled unevenly (which is why it used to only scale up by like full even multiples of 1280x720). I figured this would be an acceptable trade off for most people though. It shouldn't be too noticeable.

There are now a bunch more keys mapped to all the same actions. Requiring anyone without a gamepad to use a mouse was less than ideal and a few people were having trouble even figuring out that the game expected it of them. The game also now scales up to match the window's size (as best it can without changing the aspect ratio). So you'll have way less empty space now if you play with the window maximized. It does still actually render in 1280x720 though. Meaning that there's now the potential for pixels to get scaled unevenly (which is why it used to only scale up by like full even multiples of 1280x720). I figured this would be an acceptable trade off for most people though. It shouldn't be too noticeable.

Source

Steam News / 3 July 2018

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