Full notes
Full LightSup! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Performance
- Events
Hey everyone!
We're excited to share what's new in LightsUp! this month, and it's a big one! Steam Next Fest is almost here, and we’ve prepared exciting updates, new features, and a fresh trailer to celebrate. Let’s dive in!
Steam Next Fest
That’s right - LightsUp! will be part of Steam Next Fest! 🎉
From October 13–20, you’ll be able to jump into the latest version of our demo and experience the most polished build yet.
Don’t miss out:
🎮 Check out the updated demo
🦔 Explore the Darkwood Level (and see what secrets await)
💚 Add LightsUp! to your Steam Wishlist to show your support!
What's New
Our team has been hard at work improving the LightsUp! experience. Here’s a quick overview of what’s new in this update:
UIUX IMPROVEMENT
Refined overall game UI
Added new animation polish to characters, monsters, and the Nightmare Timer UI
Readjusted input displays fot both controller and keyboard users
CONTENT/GAMEPLAY
New Prey Mechanic
New Attack Mechanic
Weapon Rework
New Quest Type: Gathering
Cutscene * Narrative Revisions
New Tutorial Sequence
BALANCE & TUNING
Adjusted character stats and skill buffs
Rebalanced dungeon pacing, enemy difficulty, and reward structures
Improved general gameplay performance and responsiveness
WHAT'S PLAYABLE IN THIS BUILD
Darkwood Missions 1-1 to 1-3
Only Normal and Hard Mode are unlocked in this phase
Curse Cards are disabled for this phase
Before and After
We’ve made several visual and gameplay improvements since the last version, here’s are some sneak peeks!
Old Goblin Animations
New Goblin Animations
New Gentle Boss Animations
More will be shared down the line! Be sure to keep an eye on socials and Discord!
Tips and Tricks
Want to make the most of your time in the new demo? Here are a few things to look out for:
✨ Prey Mechanic – This new feature brings a deeper layer to gameplay. Learning how to “prey” effectively can completely change how you approach encounters.
⚡ Charging Attack Mechanic – Every weapon now has a charge ability! Experiment with different weapons and team compositions to find your favorite combos.
What to Expect Next!
In our next devlog, we’ll be talking about the final step of preparation for LightsUp! - a 2025 recap of all the amazing events we’ve attended and the milestones we’ve reached together.
We’ll also be teasing something brand new that’s coming soon… 👀
For those who can’t attend Gamescom Asia, don’t worry! We’ll be running special community activities that will let you win exclusive LightsUp! gifts. Stay tuned to our Discord and social channels for updates!
Follow LightsUp!
Source
Changelog.gg summarizes and formats this update. How we read updates.
