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Steam News11 April 20197y ago

This week at Lightstep Chronicles - April 11, 2019

Hello Steam, We are in the last leg of development and these updates are starting to feel a bit repetitive – polish, bugs, audio, polish, bugs, audio, and so on... It sort of looks like we're running in circles.

Full notes

Full Lightstep Chronicles update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition2 changes0 removals
  • UI and audio
changedHello Steam, We are in the last leg of development and these updates are starting to feel a bit repetitive – polish, bugs, audio, polish, bugs, audio, and so on... It sort of looks like we're running in circles. The good news is that there is a reason for that: Lightstep Chronicles requires a beastly setup, and optimizing it is extremely important. In our last leg of development, we are all about making the game more accessible.
addedDevlogAs promised, this is what we did in the past week: - had some more people playtest the full build - prepared the final build for said playtesting - polished additional sound effects and music - locked down all gameplay. We're only polishing animation and graphics from now on! We also had the QA test out the game with the new music and sound effects, and tested out new tags on Steam. We are currently in the More Like This sections of some regular text-based games, and that seems a bit dishonest, for us, for these games, and for the people coming to our page. Gonna tweak it out, but if you want to help us, please + the Story Rich and Artificial Intelligence tags. We are eternally grateful <3
changedNext week, we will work onUI animations - editing the text where QA found typos, discrepancies, etc - bug removal - optimizing lighting and particles - showcasing more of the in-game text rather than cutscenes 'Til next Wednesday, Take care!

Hello Steam, We are in the last leg of development and these updates are starting to feel a bit repetitive – polish, bugs, audio, polish, bugs, audio, and so on... It sort of looks like we're running in circles. The good news is that there is a reason for that: Lightstep Chronicles requires a beastly setup, and optimizing it is extremely important. In our last leg of development, we are all about making the game more accessible.

Devlog

As promised, this is what we did in the past week:

  • had some more people playtest the full build
  • prepared the final build for said playtesting
  • polished additional sound effects and music
  • locked down all gameplay.

We're only polishing animation and graphics from now on! We also had the QA test out the game with the new music and sound effects, and tested out new tags on Steam. We are currently in the More Like This sections of some regular text-based games, and that seems a bit dishonest, for us, for these games, and for the people coming to our page. Gonna tweak it out, but if you want to help us, please + the Story Rich and Artificial Intelligence tags. We are eternally grateful <3

Next week, we will work on

  • UI animations - editing the text where QA found typos, discrepancies, etc - bug removal - optimizing lighting and particles - showcasing more of the in-game text rather than cutscenes 'Til next Wednesday, Take care!

Source

Steam News / 11 April 2019

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