Full notes
Full Lightsmith update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello!
What changed
- Gameplay
- UI and audio
- Store
- Performance
- Fixes
It doesn't feel like it's only been a month since our last patch, not with all the changes and new content we've added to the game. You'll notice the game has a different look now and we really hope you love it as much as we do!
Features
Changed game art and assets to have color (it looks so good!)
Added tool balancing: lower grade tools will take longer to cut/mine resources
Added options screen in game so you can change audio levels and key/button binds mid play
Added the ability to place furniture on the floor and walls
Changed furniture placement to be more accurate
Furniture placement guide now shows you the size of the item you are about to place
Added Lambents: Little animals that you feed that will produce light matter
Light drain occurs over 15 minutes still, but it now has a curve so it stays brighter for longer
Improved the sell experience to shop venders
Two new shops to go and explore
Updated NPC pathing to allow them to walk anywhere but prioritize paths
Bugfixes
Small optimisations that should improve game performance on slower machines
Furniture placement disappears once furniture is placed.
Dropping and using stacked items will take from the selected slot first.
Movement optimizations
Save migration improved
Corrupted saves will now report the devs so we can diagnose
Feedback and Bug Reports
The best place to give us feedback and report bugs is on our Discord. We're active and involved in our community there so if you have Discord please consider joining! Bugs are more likely to be fixed when they are reported on the Discord.
http://discord.afewdragons.com
Source
Changelog.gg summarizes and formats this update. How we read updates.
