In this update4
Full notes
Full Lightsmith update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello players! Have you been enjoying the spooky season? We have, and we're excited to bring you some spooky content to help celebrate it!
What changed
- Events
- Gameplay
- Store
- Compatibility
- Fixes
- UI and audio
Lightsmith changes
It's been a hot minute since our last patch, but we promise we've been working hard behind the scenes on all sorts of things to improve the game and make it more enjoyable for you.
Firstly, have you seen our new key art? Our artist, Lauren, did a smashing job bringing it to life! We love it, and hope you do too.
Next, we want to say a huge thank you to everyone that has purchased and played the game so far! We've loved your feedback and bug reports because it helps us identify and fix things faster, and helps us get to know what you want to see in the game.
We love seeing how many of you have streamed it too! If you do plan to stream it, tag us when you announce you're going live on Twitter so we can retweet you then come watch. We love hanging out while you play to answer questions and get your feedback as you play the game.
Patch Notes
New features
Added Halloween content - Spooky stuff to keep you on your toes!
Key rebinding - Customise your key bindings for accessibility and QoL.
Clocktower added - A menacing landmark. If only you could get it working again...
NPC schedules - The NPCs now have daily schedules they keep to. Learn what they are to get a better idea of where you'll find them.
New landmarks - We noticed it was a little too easy to get lost, so we added more landmarks to help you get your bearings as you excplore.
Character customization - We added hairstyles! We also plan to add more character customisation in future updates.
Linux build - Now playable on Linux!
Roaming critters - There's more things creeping around in the graveyard...
Changes/Fixes
Fixed Patrick's dialogue
Fixed interaction icons overlapping
Straw is now a harvestable tile
Made UI's much more stable for people using controller or keyboard only
Feedback and Bug Reports
The best place to give us feedback and report bugs is on our Discord. We're active and involved in our community there so if you have Discord please consider joining! Bugs are more likely to be fixed when they are reported on the Discord.
http://discord.afewdragons.com
Source
Changelog.gg summarizes and formats this update. How we read updates.
