HomeGamesUpdatesPricingMethodology
Steam News12 August 20241y ago

New Update: Soldier Bots + Singleplayer Support (and more...)

Soldier bots have now been added into the game, and player count restrictions for starting/joining a game have also been removed.

In this update3

Full notes

Full Lightphobe update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix7 additions8 changes1 removal
  • Gameplay
  • Server
  • UI and audio
  • Balance
  • Store
  • Performance
addedSoldier bots have now been added into the game, and player count restrictions for starting/joining a game have also been removed.
addedWhat this means is you can now play the game in singleplayer just like how you would in multiplayer! Bots will automatically fill-in the place of any missing players at the start of each round.
changedThe lobby menu has also been updated with additional parameters for setting up team sizes before starting a match. By default, each round starts with 8 Soldiers and 20 Lightphobes, and it can be increased up to a maximum of 16 Soldiers and 80 Lightphobes.
changedBehind the scenes, each Soldier bot is controlled by a neural network (in addition to pre-programmed behaviors). The code for it has been made open source , so feel free to check it out and use it in your own projects if you'd like :)
changedWall JumpingLightphobes have also been upgraded with the ability to wall jump; allowing them to scale almost any vertical surface.
addedSleep Mode (dedicated servers)Sleep mode has now been added to dedicated servers to improve stability and resource usage when servers aren't being used.

Lightphobe changes

addedSoldier bots have now been added into the game, and player count restrictions for starting/joining a game have also been removed.
addedWhat this means is you can now play the game in singleplayer just like how you would in multiplayer! Bots will automatically fill-in the place of any missing players at the start of each round.
changedThe lobby menu has also been updated with additional parameters for setting up team sizes before starting a match. By default, each round starts with 8 Soldiers and 20 Lightphobes, and it can be increased up to a maximum of 16 Soldiers and 80 Lightphobes.
changedBehind the scenes, each Soldier bot is controlled by a neural network (in addition to pre-programmed behaviors). The code for it has been made open source , so feel free to check it out and use it in your own projects if you'd like :)
changedLightphobes have also been upgraded with the ability to wall jump; allowing them to scale almost any vertical surface.

Soldier bots have now been added into the game, and player count restrictions for starting/joining a game have also been removed.

What this means is you can now play the game in singleplayer just like how you would in multiplayer! Bots will automatically fill-in the place of any missing players at the start of each round.

The lobby menu has also been updated with additional parameters for setting up team sizes before starting a match. By default, each round starts with 8 Soldiers and 20 Lightphobes, and it can be increased up to a maximum of 16 Soldiers and 80 Lightphobes.

Behind the scenes, each Soldier bot is controlled by a neural network (in addition to pre-programmed behaviors). The code for it has been made open source, so feel free to check it out and use it in your own projects if you'd like :)

Wall Jumping

Lightphobes have also been upgraded with the ability to wall jump; allowing them to scale almost any vertical surface.

This extra mobility allows Lightphobes to sneak around and launch an attack from almost anywhere; making them significantly more dangerous!

Sleep Mode (dedicated servers)

Sleep mode has now been added to dedicated servers to improve stability and resource usage when servers aren't being used.

A small downside to sleep mode is that players may need to wait an extra few seconds when joining a server if the server happens to be sleeping at that time.

The entire process of entering and exiting out of sleep mode is automatic, and so other than possibly longer join times, everything else should still remain the same.

Other Changes

  • added melee auto-attacking to Lightphobes when the attack button is held down

  • buffed sniperincreased bullet velocity
  • nerfed 8-round shotgundecreased damage and increased pellet spread
  • updated skin effect on Lightphobes

  • added extra indicators to the capture zone when Lightphobe presence is being removed

  • removed the 'Save Dataset' checkbox in the settings since it's no longer being used

  • added object pooling to bullet projectiles

  • optimized palisades to improve FPS when there are several of them on-screen

  • fixed an issue with dedicated servers sometimes crashing when the map resets

Source

Steam News / 12 August 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.