Full notes
Full Lighthaze World update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Lighthaze World changes
Recapping Our Experience at TGX Melbourne!
Last month, we had an incredible time at TGX in Melbourne—marking the first time we let players dive into the full game! The feedback was overwhelmingly positive, and we’re thrilled with how it went.
One of our key goals was to test whether players could intuitively understand the puzzles without any guidance. The best part? 99% of players not only figured them out but also had a blast solving them!
We also wanted to see how players connected with the story—something our demo doesn’t fully showcase yet. Seeing people emotionally invested in the world of Lighthaze was incredibly rewarding and confirmed that the narrative resonates just as strongly as the gameplay.
All in all, this alpha testing session was a huge success, and we’re so grateful to everyone who came out to play, share feedback, and support us. Thank you all—we can’t wait to show you more!
Source
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