Repeated intro
What changed
2 fixes1 addition0 changes0 removals
fixedAfter all the feedback we received during PAX AUS 2023, we have fixed a few of the bugs and issues that were found by both the players at PAX and Alpha testers. We have also implemented some suggestions to improve your gaming experience.
addedChanges made: • Added Coin flag poles to puzzles that have coin rewards, signifying amount • Added Different coin sizes/values • Added Chewy to the cave to signify where to go once you have collected the coins • Added SFX to Big Red Button when pressed • Added SFX to gate when opened • Added SFX to breakable crate when kicked • Added SFX to electrical puzzles when electricity is active • Added SFX reward chimes when completing puzzles • Added SFX reward chimes when receiving hidden coins after interacting with certain environmental objects • Added VSYNC to prevent screen tearing • Added a ‘Quit Game’ button to in-game menu and finished-game menu • Adjusted kick function to have a little further reach • Adjusted kick function to snap with crates easier • Adjusted locations of Chewy in Royal Park to allow player more time to notice him and see which direction he runs off too • Adjusted position of hidden coins to be slightly visibile instead of completely hidden, making them easier to find • Adjusted colliders in doorways so player runs out of sight before triggering scene transition • Adjusted area around crane platform in the cave, making it easier to cross in both directions • Adjusted walking speed, player now walks faster • Adjusted push puzzle in cave to shorten distance required • Adjusted jumping to be less glitchy when repeatedly jumping • Redesign of breakable crates (changed from old stone model to a wooden crate) • Redesign of breakable crate animation to be more appealing • Redesign of ClueStones to look less like terrain stones • Redesign of coins • Redesign of door entrance in Royal Park to be more visible
fixedBugs and issues resolved: • Corrected spelling error on Controls Screen • Fixed collider issue allowing player to get stuck on stalagmites • Fixed collider issue that allowed player to partially run through walls in Spike Room • Fixed issue where you could not jump while standing on Big Red Button • Fixed issue where player could kick adjacent crates sideways when standing at certain angles • Fixed Crate colliders to make them easier to kick in the desired direction
Lighthaze World changes
fixedAfter all the feedback we received during PAX AUS 2023, we have fixed a few of the bugs and issues that were found by both the players at PAX and Alpha testers. We have also implemented some suggestions to improve your gaming experience.
addedChanges made: • Added Coin flag poles to puzzles that have coin rewards, signifying amount • Added Different coin sizes/values • Added Chewy to the cave to signify where to go once you have collected the coins • Added SFX to Big Red Button when pressed • Added SFX to gate when opened • Added SFX to breakable crate when kicked • Added SFX to electrical puzzles when electricity is active • Added SFX reward chimes when completing puzzles • Added SFX reward chimes when receiving hidden coins after interacting with certain environmental objects • Added VSYNC to prevent screen tearing • Added a ‘Quit Game’ button to in-game menu and finished-game menu • Adjusted kick function to have a little further reach • Adjusted kick function to snap with crates easier • Adjusted locations of Chewy in Royal Park to allow player more time to notice him and see which direction he runs off too • Adjusted position of hidden coins to be slightly visibile instead of completely hidden, making them easier to find • Adjusted colliders in doorways so player runs out of sight before triggering scene transition • Adjusted area around crane platform in the cave, making it easier to cross in both directions • Adjusted walking speed, player now walks faster • Adjusted push puzzle in cave to shorten distance required • Adjusted jumping to be less glitchy when repeatedly jumping • Redesign of breakable crates (changed from old stone model to a wooden crate) • Redesign of breakable crate animation to be more appealing • Redesign of ClueStones to look less like terrain stones • Redesign of coins • Redesign of door entrance in Royal Park to be more visible
fixedBugs and issues resolved: • Corrected spelling error on Controls Screen • Fixed collider issue allowing player to get stuck on stalagmites • Fixed collider issue that allowed player to partially run through walls in Spike Room • Fixed issue where you could not jump while standing on Big Red Button • Fixed issue where player could kick adjacent crates sideways when standing at certain angles • Fixed Crate colliders to make them easier to kick in the desired direction
After all the feedback we received during PAX AUS 2023, we have fixed a few of the bugs and issues that were found by both the players at PAX and Alpha testers. We have also implemented some suggestions to improve your gaming experience.
Changes made: • Added Coin flag poles to puzzles that have coin rewards, signifying amount • Added Different coin sizes/values • Added Chewy to the cave to signify where to go once you have collected the coins • Added SFX to Big Red Button when pressed • Added SFX to gate when opened • Added SFX to breakable crate when kicked • Added SFX to electrical puzzles when electricity is active • Added SFX reward chimes when completing puzzles • Added SFX reward chimes when receiving hidden coins after interacting with certain environmental objects • Added VSYNC to prevent screen tearing • Added a ‘Quit Game’ button to in-game menu and finished-game menu • Adjusted kick function to have a little further reach • Adjusted kick function to snap with crates easier • Adjusted locations of Chewy in Royal Park to allow player more time to notice him and see which direction he runs off too • Adjusted position of hidden coins to be slightly visibile instead of completely hidden, making them easier to find • Adjusted colliders in doorways so player runs out of sight before triggering scene transition • Adjusted area around crane platform in the cave, making it easier to cross in both directions • Adjusted walking speed, player now walks faster • Adjusted push puzzle in cave to shorten distance required • Adjusted jumping to be less glitchy when repeatedly jumping • Redesign of breakable crates (changed from old stone model to a wooden crate) • Redesign of breakable crate animation to be more appealing • Redesign of ClueStones to look less like terrain stones • Redesign of coins • Redesign of door entrance in Royal Park to be more visible
Bugs and issues resolved: • Corrected spelling error on Controls Screen • Fixed collider issue allowing player to get stuck on stalagmites • Fixed collider issue that allowed player to partially run through walls in Spike Room • Fixed issue where you could not jump while standing on Big Red Button • Fixed issue where player could kick adjacent crates sideways when standing at certain angles • Fixed Crate colliders to make them easier to kick in the desired direction
We look forward to receiving more feedback and bug reporting from everyone on our Discord. Please feel free to include any suggestions you have!
Regards, Dev Team at Radiobush