Full notes
Full Light Paradox update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
Light Paradox changes
-New Difficulties: Peaceful, Easy, Normal, Hard and Insane.
-New Difficult menu in game settings.
-Peaceful: Deactivate only enemy spawn when walking. -Easy: Enemy ATK reduced (/2), no gold penalty after player respawn. -Normal: Enemy ATK reduced (/1.5), gold penalty after player respawn depends on number of player deaths. -Hard: Default enemy ATK, gold penalty after player respawn depends on number of player deaths plus 200 gold. -Insane: Enemy ATK increased (x2), gold penalty after player respawn depends on number of player deaths plus 1,000 gold.
-Balanced gold and EXP drops from enemies.
-Peaceful mode do not replace other difficulties, Peaceful mode can be activated at same time with Easy, Normal, Hard and Insane.
-Fixed event enemies won´t be deactivated with Peaceful mode.
-Old saves will be "Hard" by default.
Source
Changelog.gg summarizes and formats this update. How we read updates.
