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Steam News7 November 20241y ago

Demo update: Version 0.7.0 - And development update

Hey all, I've just pushed a small demo update. It has a new small tutorial to help people start the game properly, new music, and main menu artwork.

In this update1

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Full Light of the Locked World update

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Hey all,

What changed

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addedI've just pushed a small demo update. It has a new small tutorial to help people start the game properly, new music, and main menu artwork. Maybe more, I honestly don't remember =P
addedDevelopment update for the full versionThis quest introduced a new area: Contingency Point No. 1, new consumable items, a "secret boss" with a very unique reward item, and a new ability.

Light of the Locked World changes

addedI've just pushed a small demo update. It has a new small tutorial to help people start the game properly, new music, and main menu artwork. Maybe more, I honestly don't remember =P
addedThis quest introduced a new area: Contingency Point No. 1, new consumable items, a "secret boss" with a very unique reward item, and a new ability.

I've just pushed a small demo update. It has a new small tutorial to help people start the game properly, new music, and main menu artwork. Maybe more, I honestly don't remember =P

Development update for the full version

SPOILER WARNING: Endgame and story spoilers.

It's been a couple of months since the last development update, so I want to briefly summarize what I'm working on.

Since LOTLW Devblog #36: The Stronghold, I have fully implemented the 9th story quest: Ordinary Ways.

This quest introduced a new area: Contingency Point No. 1, new consumable items, a "secret boss" with a very unique reward item, and a new ability.

After all of this, I began working on the endgame area of the game: The fallen city of Korrev.

It started on September 17th, when I designed the main area of the Korrev:

After that, I had to choose colors and themes for the city tileset.

I've settled on the "Dune City" tileset.

It may look a bit unimpressive in this mock-up, but once I've done it'll be much more detailed, colorful, and fitting for a melancholic city area.

This is how the building of the Korrev has been going:

After reaching this point with the Korrev progress, I have put it on hold to implement a small tutorial.

And now you've all caught up!

From now on, I'll be diving deep into the building, which I am quite excited to do!

Until next time!

Source

Steam News / 7 November 2024

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