Full notes
Full Light of Atlantis update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- Events
- Workshop
- Maps
- Store
Throwback to our journey
November 2026 will be our month and we're really excited to finish the last puzzles of our game! It has been a wild ride working on this game that sprouted from a students' project first. We started off with an already super polished prototype that earned us the German Computergames Award and made everyone wonder why it's not out yet.
We took our time to rethink some core elements of the game and added a unique mechanic that for most of you might feel like it has always been there. The soul or Loa as we call it that can transfer between different robots was developed during our prototype funding period.
We later reiterated on our goal to create a traditional Metroidvania and instead tried to move more towards a Metroidbrainia feel. So instead of gaining new abilities as upgrades for progression, we thought a puzzle focussed game might benefit more from a knowledge based upgrade system. This means that certain obstacles that seam insurmountable at first can be overcome as soon as you learn how to properly use a certain mechanic for example.
All of this journey wouldn't have been possible without your support, whether you shared our social media content, wishlisted on steam or even playtested the game with us. We want to take a moment to thank you all so much!
We can't wait to let you play this game and are looking forward to November!
Shoutout to our friends
Our work also wouldn't have been possible without the network of indie devs we have in Germany.
As part of the “Women-Led Games” event, we’d love to showcase some further upcoming games from our German developer friends. Check them out!
Our friends at Pipapo Games from Hamburg just released their award winning game Map Map. In this game YOU make the maps! Become the cartographer of a small adventure crew and use proper navigation tools like a real explorer. Map the environment to turn unknown islands into a hand-drawn journey toward a legendary treasure.
Store Page: Map Map A Game About Maps
The adventure specialists at DigiTales Interactive announced their new-gen detective adventure From Ruins combining deduction gameplay with a gripping story full of twists and turns. Gather clues, establish connections, and solve a series of increasingly challenging cases. Will you uncover the feud that began at the end of the world?
Store Page: From Ruins A Detective Adventure
Take a look at this new super-cute desktop idler from Playing Mantis Studio in Cologne. Run a cozy capsule shop at the bottom of your screen. Attract cute animal customers, collect charming capsule toys, and build a relaxing, ambient world in this idle sim bringing you small moments of joy while you work. Make your desktop a place you’d rather be.
Store page: Tiny Capsule Collector
Our friends at Green Parrot Games from Cologne announced their debut title. They've distilled the roguelike deckbuilder into one simple choice: Draw or Stop. Push your luck and beat the odds in the vibrant post-apocalypse. Gather supplies and build your community. Survive and thrive in a vibrant eco-dystopia… or don’t. – 1% chance. 100% choice. Do you feel lucky, Punk?
Store Page:
Source
Changelog.gg summarizes and formats this update. How we read updates.