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Steam News11 May 20188y ago

Patch notes for 1.0.1

Hello everyone! Light Fall has been released for two weeks already. Since then, we have been monitoring the feedback, reactions and comments from the public and the press alike.

Full notes

Full Light Fall update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone! Light Fall has been released for two weeks already. Since then, we have been monitoring the feedback, reactions and comments from the public and the press alike. While we are pleased with the overall reception and the reviews, it is apparent that some things need to be improved to be on the same level as the rest of the game. In this case, we feel like the last boss and the way the yellow collectibles are presented both need to be changed. Let’s talk about our next Light Fall update. While we are happy with the overall review score of the game, it indeed has flaws that need to be improved. Let's start with the patch notes for version 1.0.1, which was published today.

What changed

1 fix1 addition2 changes0 removals
  • Gameplay
  • UI and audio
  • Events
changedHello everyone! Light Fall has been released for two weeks already. Since then, we have been monitoring the feedback, reactions and comments from the public and the press alike. While we are pleased with the overall reception and the reviews, it is apparent that some things need to be improved to be on the same level as the rest of the game. In this case, we feel like the last boss and the way the yellow collectibles are presented both need to be changed. Let’s talk about our next Light Fall update. While we are happy with the overall review score of the game, it indeed has flaws that need to be improved. Let's start with the patch notes for version 1.0.1, which was published today.
fixedPatch notes for version 1.0.1 (live as of today)– Integrated a new option in the menu to invert the sprint functionality (hold button to walk versus hold button to sprint). This way, you won’t get finger cramps while playing the game! – Integrated a new option for windowed mode. Because, it’s 2018. – Fixed an infinite loading issue when a player would push to start a level multiple times. You can now spam at will… – Removed a hole in the ground in Act 1 – Level 2 where the player could get stuck. We also fired our previous level designer because of this (we really didn’t). – Steam avatar and username is now properly displayed in the menu (was already in version 1.0.0c5). – Improved the framerate with VSync enabled (was already in version 1.0.0c5). – AZERTY keyboard support is now available in the Options (was already in version 1.0.0c4).
addedUpcoming features on our roadmap– A complete revamp of the final boss (see below for more details). Last boss should be fun and will be fun. – A new way to read yellow collectibles in-game (see below for more details). – An improved and more consistent Speedrun by reducing RNG element, e.g. The blue crystals that spawn on the second boss will always spawn in the same order in Speedrun. RNG Gods have no place in Light Fall, only the Kamloops’ ones. – Game support for more aspect ratios than 16:9. Once again, because it’s 2018.
changedWhat's coming nextWith the patch notes out of the way, let's start talking about what's coming next for Light Fall in more detail. The Infuriating Last Boss Let’s talk about this guy. While we will avoid spoilers for those who may not have faced the last boss yet, what we can say is that… we hear you. We agree with you. Yes, the last boss can be infuriating. Yes, he can be unfun. He takes exactly what makes Light Fall cool and throws it out the window. Simply put, the last boss in his current state does not reflect the vibe and the gameplay of Light Fall . A last boss is supposed to be the epitome of a game; it is supposed to be fulfilling, challenging and fun. Right now, it’s not. This is why we have decided to rework it completely. You read that right, we’re not merely gonna add a checkpoint or alter some values… We will bring a totally different boss to the table. We’ve gathered a lot of feedback and also had our own ideas. Expect a much cooler fight this time around. And for those who actually liked the boss, you will still be able to challenge him in a special level in the Level

Patch notes for version 1.0.1 (live as of today)

– Integrated a new option in the menu to invert the sprint functionality (hold button to walk versus hold button to sprint). This way, you won’t get finger cramps while playing the game! – Integrated a new option for windowed mode. Because, it’s 2018. – Fixed an infinite loading issue when a player would push to start a level multiple times. You can now spam at will… – Removed a hole in the ground in Act 1 – Level 2 where the player could get stuck. We also fired our previous level designer because of this (we really didn’t). – Steam avatar and username is now properly displayed in the menu (was already in version 1.0.0c5). – Improved the framerate with VSync enabled (was already in version 1.0.0c5). – AZERTY keyboard support is now available in the Options (was already in version 1.0.0c4).

Upcoming features on our roadmap

– A complete revamp of the final boss (see below for more details). Last boss should be fun and will be fun. – A new way to read yellow collectibles in-game (see below for more details). – An improved and more consistent Speedrun by reducing RNG element, e.g. The blue crystals that spawn on the second boss will always spawn in the same order in Speedrun. RNG Gods have no place in Light Fall, only the Kamloops’ ones. – Game support for more aspect ratios than 16:9. Once again, because it’s 2018.

What's coming next

With the patch notes out of the way, let's start talking about what's coming next for Light Fall in more detail. The Infuriating Last Boss Let’s talk about this guy. While we will avoid spoilers for those who may not have faced the last boss yet, what we can say is that… we hear you. We agree with you. Yes, the last boss can be infuriating. Yes, he can be unfun. He takes exactly what makes Light Fall cool and throws it out the window. Simply put, the last boss in his current state does not reflect the vibe and the gameplay of Light Fall. A last boss is supposed to be the epitome of a game; it is supposed to be fulfilling, challenging and fun. Right now, it’s not. This is why we have decided to rework it completely. You read that right, we’re not merely gonna add a checkpoint or alter some values… We will bring a totally different boss to the table. We’ve gathered a lot of feedback and also had our own ideas. Expect a much cooler fight this time around. And for those who actually liked the boss, you will still be able to challenge him in a special level in the Level

Source

Steam News / 11 May 2018

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