Full notes
Full Light Bearers 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Fixes
- Events
- Performance
- Security
Happy Halloween week everyone!
We're bringing 3 Awesome Infusions for this update!
Amalgamation (The Shadow now receives a random Shadow's Ultimate). You have not lived until you've faced a G'nome using Oculus's laser. We may expand this later to not replace the current ultimate but instead have a new key to press. It really depends on the popularity.
Pumpkin Smash (Pumpkins spawn around the map, jumping on one awards your points, stealth and will petrify nearby enemies!)
Racers (Rings spawn around the map, run through them for points!)
Legacy Mode Changes
Our goal with Legacy was to have a familiar experience for LB1 players when coming to LB2's fast paced environment. I've continued to work with LB1 veterans to see what was missing and I think it's now in a very good position. Please, if you feel something is wrong or missing, let me know. Despite my best efforts, my psychic training has not paid off and I am not thousands in debt.
Legacy Mode renamed to Light Bearers 1 Mode.
Legacy Mode now has the same wall jumping detection as LB1.
Fixed an issue with Legacy Mode where the Bears were a little faster than they should be.
Fixed crouch walk speed in Legacy Mode.
Made lots of little adjustments to try and match LB1's movement feel.
The Shadow can no longer use G to teleport to Shadow Portals, thus cementing the full LB1 experience.
Map Ports
We hear you, you missed both of these maps. Some of you have some choice words to say about the new Nowhere. So I present to you the old Nowhere that is now the new old Nowhere known as Somewhere!
Somewhere I kept it as 1:1 as I could. The object I was using for the "strings" on the photographs were tanking framerates on my 3080ti by like 80 fps. So i scrapped those. I also added some couches in random spots. I also cleaned up some bad geometry.
High res shot of the floor, you're welcome!
Wonderland Removed the "Secret" room. Fixed the lighting. Added a creepy red light.
The other stuff
Giant Snowball has more gravity and is now launched where you are aiming.
Giant Snowball now gets larger when snowballs hit it.
Hot Potato is no longer in the default playlist .
Fixed a few bugs that could cause a crash in rare circumstances.
Added a validation system for saves to help prevent save corruption.
Added back up system for saves .
Fixed a spectator issue that could in a super rare circumstance, crash the economy. Possibly just the game though.
Added Halloween music to Spooky Rock.(Check cleared for our musician)
Mastered some songs, so that their perceived volumes align.
All Dry Rock variants now have collision on the building trims.
Bears now behave like LB1 bears when on edges.
Speed Boost and Immunity no longer show to other players if invisible
Hitting players with Oblivion's Mind Blast, now awards points
Client side projectiles should not broadcast hits properly
Shadow Select Confirm text changed to Play
During Shadow Select, if a player has clicked on any shadow. It will now auto-confirm that player when the timer hits 4 seconds.
Streaker body now gives points when speeding up nearby Shadow Bears
Fixed a null pointer reference for the vulnerability debuff
Leaving a hiding place in Shadow Favored now applies a debuff called Hiding Lockout, which prevents you from using another hiding place for 10 seconds.
If you know of a Streamer, Influencer or a loved one that would enjoy playing LB2, let them know!
We've also launched a new game M_rdle that you can check out
https://store.steampowered.com/app/3811290/M_rdle/
If you run into any bugs or surprise features, let us know on the discussion board or in our Discord at Discord.gg/FatBombStudios
Source
Changelog.gg summarizes and formats this update. How we read updates.
