In this update2
Full notes
Full Light and Sneak update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Fixes
Light and Sneak changes
Happy New Year!
Features
Added Embedroom, which can be used as a portable small space!
It will be generated in the newly added Space Lab, and the items inside will be retained with the save file.
The cursor now brightens when you press the key for "Use/Drop Item" or "Use Item on Ground".
Infospores now flash when used and can also be triggered by light emitted from the player's held tool (minimum light intensity required).
Every 16 walls broken with the Wall Breaker earns 1 Leaf; both Wall Breaker and Wall Builder now give visual-brightness feedback on use.
New additions to the Library:
"Foresightware Engineering" Page 2
"Infospore Test Set" Entry 1 ~ Entry 4
Iridice and Number Announcer now may spawn in the Bazaar too.
Six new achievements:
Cube,
Message in a Bottle,
There's a hole in the bottom of the sea
What is left, and what is right?
Yum yum yum
EVA
Added the toggle sound effect for the flashlight.
Improved the performance of Empathy.
Added Steam Rich Presense.
Added Roast Chunk, which spawn in the Hospitality Club for now.
Fixes
Added missing value info for Empathy, Portable Campfire, and Number Announcer.
Corrected false "no response" reports in certain situations.
Brightness issue when switching rooms
Steam post imageSteam post image
Source
Changelog.gg summarizes and formats this update. How we read updates.
