Full notes
Full Light: A Maze Game update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions1 change0 removals
- Maps
changedBalancingDev comment: "After considering some feedbacks, we realised this levels were too difficult for this stage of the game."
Balancing
Level 8:
Timer: 14 -> 15 seconds
Level 12:
Last enemy velocity: 6 -> 5.4 m/s
Level 16:
Timer: 12 -> 25 seconds
Level 18:
Timer: 12 -> 25 seconds
Level 23:
Timer: 12 -> 26 seconds
Level 25:
Timer: 16 -> 18 seconds Last enemy velocity: 6 -> 5.4 m/s
Level 23:
Timer: 12 -> 20 seconds
Dev comment:"After considering some feedbacks, we realised this levels were too difficult for this stage of the game."
Hope you have fun, Three Stone Kings
Source
Changelog.gg summarizes and formats this update. How we read updates.
