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Steam News17 January 20206y ago

"Delicious" update #13

Greetings, survivors "Delicious" update #13 is released today. The update is very "tasty" for two reasons: First, this update is very big and cool.

Full notes

Full LifeZ - Survival update

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What changed

1 fix22 additions10 changes1 removal
  • Gameplay
  • Balance
  • Workshop
  • UI and audio
  • Compatibility
  • Fixes
addedGreetings, survivors"Delicious" update #13 is released today. The update is very "tasty" for two reasons: First , this update is very big and cool. Second , this update adds many new food, delicacies, recipes and mechanics.
addedGreetings, survivorsAdded possibility to build small objects outside the base, on every location. We call it " camping " or just "camp".
addedGreetings, survivorsNew buildings do not have to be created using Craft. They are immediately available for building at level 1 if you have enough resources in your inventory to construct it.
addedGreetings, survivorsNew items that can be built on any location:
addedGreetings, survivorsA very important change in the combat system: you can now dodge a zombie attack by running away for a short distance during an enemy swing.
removedGreetings, survivorsThe damage from a long distance is no longer inflicted.

LifeZ - Survival changes

added"Delicious" update #13 is released today. The update is very "tasty" for two reasons: First , this update is very big and cool. Second , this update adds many new food, delicacies, recipes and mechanics.
addedAdded possibility to build small objects outside the base, on every location. We call it " camping " or just "camp".
addedNew buildings do not have to be created using Craft. They are immediately available for building at level 1 if you have enough resources in your inventory to construct it.
addedNew items that can be built on any location:
addedA very important change in the combat system: you can now dodge a zombie attack by running away for a short distance during an enemy swing.

Greetings, survivors

"Delicious" update #13 is released today. The update is very "tasty" for two reasons: First, this update is very big and cool. Second, this update adds many new food, delicacies, recipes and mechanics.

Welcome to the list of changes.

CAMPING

Added possibility to build small objects outside the base, on every location. We call it "camping" or just "camp".

New buildings do not have to be created using Craft. They are immediately available for building at level 1 if you have enough resources in your inventory to construct it.

New items that can be built on any location:

  • Minibox Steam post image

    Allows you to temporarily put valuable items in order to take them back to the base later or to sort the inventory more easily

  • Campfire Steam post image

    You can fry berries or meat here without going back to base

  • Simple trap Steam post image

    Necessary for stag hunting (more on this below).

Be careful. If, for example, you build a small camp in the forest and then go to the base, the camp will be irrevocably lost.

EVASION OF ATTACKS

A very important change in the combat system: you can now dodge a zombie attack by running away for a short distance during an enemy swing.

The damage from a long distance is no longer inflicted.

Range of attack of both zombies and weapons is now very important (as it directly affects the ability to dodge the attack). So we changed the range of attack for all weapons.

I wouldn't really like to list all the weapons and modified ranges, but in general the changes are as follows:

  • a long weapons (e.g. a spear, a hammer) got an increased range of attack

  • a short weapons (e.g. a machete) got a reduced range of attack

The range of the weapon attack can now be seen in the game in the item tooltip.

HUNTING

Due to the change in the rules of damaging, it is now very difficult to kill a stag: it almost always runs away from hitting

So you can now use Simple trap to hunt stags. Or a firearm such as a Pistol

COOKING

In this update, we have added a new item for cooking: Self-made stove Steam post image

The stove is available on level 25. Using this stove you can make new delicacies: Steam post image Steam post image

Since stag meat is now much harder to obtain, it must be more valuable than the meat of a rabbit or a dog. That's why we decided to introduce more variety into recipes for different types of meat.

Raw meat is now only available from stags. And of course, now it is cooked in a very different way. Here are the recipes for cooking raw meat

Piece of meat can now be picked up by killing a puppy or a rabbit That's how a piece of meat is cooked now

Fresh fish, added in the last update, can be cooked using self-made stove

Some changes for vegetables. Added new item: vegetable stew. It's cooked from baked potatoes and fried carrots using self-made stove:

The berries can now also be cooked at the campfire to produce berry jam:

Berry jam restores health and hunger perfectly.

MINIMAP IMPROVEMENTS

  • minimap's appearance has been changed

  • minimap icons of most workbenches have been changed

  • added icons for floors, walls, windows and doors; orientation on the base is now much easier

That's how the minimap looks now:

GAME SETTINGS

A number of changes have affected the game settings:

  • the settings window has a new look

  • added option to disable blood; also some effects of blood and zombie death have been improved

CONTROLLER SUPPORT

We have improved the controller support and made a lot of fixes, such as:

  • redesigned key assignments according to @xaviersxmen suggestions

  • triggers are now binded to attacks and actions, face buttons - for interface actions

  • added "take all" action to the right stick button

  • Added ability to use items without leaving the container

  • and more...

Thanks to @xaviersxmen for the suggestions. We are waiting for feedback and new suggestions.

NEW ITEM ICONS

In the last update, we updated some of the item icons. In this update we continue the work started on updating the icons and are pleased to present new icons set:

OTHER CHANGES

  • added: pre-deletion confirmation

  • changedplayer's move-pointer - changed: some lighting and shadow settings - changed: the number of experience required to achieve the level has been rounded off - changed: healing gel and ointment bandage removed from craft - fixed: the mark on the box was not removed - fixed: volume level was reset when the game restarted

Source

Steam News / 17 January 2020

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