HomeGamesUpdatesPricingMethodology
Steam News24 April 20262mo ago

Version 1.0.2138 is now live.

This update fixes a Star Raider issue where enemy ships could be damaged by ramming into them.

Full notes

Full LifeSimOS update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • Balance
changedThis update fixes a Star Raider issue where enemy ships could be damaged by ramming into them. That contact kill path could bypass the normal destruction flow, causing the kill counter to desync and in some cases soft lock a run. Enemy ships now only take damage from proper weapon hits, and collision contact only damages the player as intended.

LifeSimOS changes

changedThis update fixes a Star Raider issue where enemy ships could be damaged by ramming into them. That contact kill path could bypass the normal destruction flow, causing the kill counter to desync and in some cases soft lock a run. Enemy ships now only take damage from proper weapon hits, and collision contact only damages the player as intended.

This update fixes a Star Raider issue where enemy ships could be damaged by ramming into them. That contact kill path could bypass the normal destruction flow, causing the kill counter to desync and in some cases soft lock a run. Enemy ships now only take damage from proper weapon hits, and collision contact only damages the player as intended.

Source

Steam News / 24 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.