Full notes
Full LifeSimOS update
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What changed
0 fixes0 additions1 change0 removals
- Balance
changedThis update fixes a Star Raider issue where enemy ships could be damaged by ramming into them. That contact kill path could bypass the normal destruction flow, causing the kill counter to desync and in some cases soft lock a run. Enemy ships now only take damage from proper weapon hits, and collision contact only damages the player as intended.
LifeSimOS changes
changedThis update fixes a Star Raider issue where enemy ships could be damaged by ramming into them. That contact kill path could bypass the normal destruction flow, causing the kill counter to desync and in some cases soft lock a run. Enemy ships now only take damage from proper weapon hits, and collision contact only damages the player as intended.
This update fixes a Star Raider issue where enemy ships could be damaged by ramming into them. That contact kill path could bypass the normal destruction flow, causing the kill counter to desync and in some cases soft lock a run. Enemy ships now only take damage from proper weapon hits, and collision contact only damages the player as intended.
Source
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