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Steam News4 June 20261mo ago

0.6.0.127 Notes: Controllers now supported!

Howdy astronauts! Updates are back! I'm starting with controller support - something that's been requested for a while but I never got around to (and also couldn't figure out until recently whilst doing the same for DWA

Full notes

Full Life Not Supported update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition2 changes0 removals
  • Compatibility
  • UI and audio
  • Performance
changedUpdates are back! I'm starting with controller support - something that's been requested for a while but I never got around to (and also couldn't figure out until recently whilst doing the same for DWARRF ). I've had a 4 hour play through with it and it seems solid but if you have any problems with it please let me know.
added2 new music tracks
changedShips now spawn in order of file size (important for load times & to reduce people saving the game before the ships have loaded - causing them to be deleted)

Life Not Supported changes

changedUpdates are back! I'm starting with controller support - something that's been requested for a while but I never got around to (and also couldn't figure out until recently whilst doing the same for DWARRF ). I've had a 4 hour play through with it and it seems solid but if you have any problems with it please let me know.
added2 new music tracks
changedShips now spawn in order of file size (important for load times & to reduce people saving the game before the ships have loaded - causing them to be deleted)

Howdy astronauts!

Updates are back! I'm starting with controller support - something that's been requested for a while but I never got around to (and also couldn't figure out until recently whilst doing the same for DWARRF). I've had a 4 hour play through with it and it seems solid but if you have any problems with it please let me know.

There's a few smaller changes as well to this update including:

  • 1 returning music track

  • 2 new music tracks

  • Ships now spawn in order of file size (important for load times & to reduce people saving the game before the ships have loaded - causing them to be deleted)

  • Save slots in the main menu are now ordered by time, instead of alphabetically

  • The odd bit of cleaning up the code here & there - probably unnoticeable in terms of optimisations.

And if you didn't see my last post, please fill out this google form to help me decide what goes into the next updates (including the next major one): https://docs.google.com/forms/d/e/1FAIpQLScq1nNj7mbDtAi934dOmnk1fgWX5EdWRp5cRvVy478KxM-zeg/viewform?usp=sharing&ouid=111285778491903160598

Next up -> optimising the blueprints! Did you know each storage blueprint contains 1,000s of objects... Time to deal with that mess so that your larger ships stop chugging the game.

As always, thanks for playing my game & I appreciate your patience with these updates.

Sam :)

Source

Steam News / 4 June 2026

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