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Steam News25 April 201610y ago

Fan Questions Answered By DONTNOD

We recently managed to catch up with Michel Koch and Luc Baghadoust and ask them some of the questions fans asked over in this Reddit thread: https://www.youtube.com/watch?

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Full Life is Strange - Episode 1 update

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  • Gameplay
addedWe recently managed to catch up with Michel Koch and Luc Baghadoust and ask them some of the questions fans asked over in this Reddit thread : https://www.youtube.com/watch?v=3jPeq1NzxF0 Q&A: 00:03 - How did you pick the music and songs for specific scenes? 02:00 - Is there an artist or song you didn't manage to include, but would have liked to? 03:05 - Is there an artist or song you could recommend fans check out? 04:22 - What kind of influences did you draw from? 05:20 - Were there any scenes or parts of the story that were cut? 09:07 - What were the main things you looked for when casting characters? 13:40 - Did Chloe change very much during development? 16:00 - Was there ever a third or a different main character? 17:44 - What would you add to the game if you had unlimited resources? 21:23 - How did you pick what issues to focus on in Life is Strange? Michel Koch and Raoul Barbet at GDC - Using Interactive Storytelling and Game Design to Tackle Real-World Problems/

Life is Strange - Episode 1 changes

addedWe recently managed to catch up with Michel Koch and Luc Baghadoust and ask them some of the questions fans asked over in this Reddit thread : https://www.youtube.com/watch?v=3jPeq1NzxF0 Q&A: 00:03 - How did you pick the music and songs for specific scenes? 02:00 - Is there an artist or song you didn't manage to include, but would have liked to? 03:05 - Is there an artist or song you could recommend fans check out? 04:22 - What kind of influences did you draw from? 05:20 - Were there any scenes or parts of the story that were cut? 09:07 - What were the main things you looked for when casting characters? 13:40 - Did Chloe change very much during development? 16:00 - Was there ever a third or a different main character? 17:44 - What would you add to the game if you had unlimited resources? 21:23 - How did you pick what issues to focus on in Life is Strange? Michel Koch and Raoul Barbet at GDC - Using Interactive Storytelling and Game Design to Tackle Real-World Problems/

We recently managed to catch up with Michel Koch and Luc Baghadoust and ask them some of the questions fans asked over in this Reddit thread: https://www.youtube.com/watch?v=3jPeq1NzxF0 Q&A: 00:03 - How did you pick the music and songs for specific scenes? 02:00 - Is there an artist or song you didn't manage to include, but would have liked to? 03:05 - Is there an artist or song you could recommend fans check out? 04:22 - What kind of influences did you draw from? 05:20 - Were there any scenes or parts of the story that were cut? 09:07 - What were the main things you looked for when casting characters? 13:40 - Did Chloe change very much during development? 16:00 - Was there ever a third or a different main character? 17:44 - What would you add to the game if you had unlimited resources? 21:23 - How did you pick what issues to focus on in Life is Strange? Michel Koch and Raoul Barbet at GDC - Using Interactive Storytelling and Game Design to Tackle Real-World Problems/

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Steam News / 25 April 2016

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